| package cofh.api.energy; |
| |
| /** An energy storage is the unit of interaction with Energy inventories.<br> |
| * This is not to be implemented on TileEntities. This is for internal use only. |
| * <p> |
| * A reference implementation can be found at {@link EnergyStorage}. |
| * |
| * @author King Lemming */ |
| public interface IEnergyStorage { |
| |
| /** Adds energy to the storage. Returns quantity of energy that was accepted. |
| * |
| * @param maxReceive Maximum amount of energy to be inserted. |
| * @param simulate If TRUE, the insertion will only be simulated. |
| * @return Amount of energy that was (or would have been, if simulated) accepted by the storage. */ |
| int receiveEnergy(int maxReceive, boolean simulate); |
| |
| /** Removes energy from the storage. Returns quantity of energy that was removed. |
| * |
| * @param maxExtract Maximum amount of energy to be extracted. |
| * @param simulate If TRUE, the extraction will only be simulated. |
| * @return Amount of energy that was (or would have been, if simulated) extracted from the storage. */ |
| int extractEnergy(int maxExtract, boolean simulate); |
| |
| /** Returns the amount of energy currently stored. */ |
| int getEnergyStored(); |
| |
| /** Returns the maximum amount of energy that can be stored. */ |
| int getMaxEnergyStored(); |
| |
| } |