| package cofh.api.energy; |
| |
| import net.minecraft.util.EnumFacing; |
| |
| /** Implement this interface on Tile Entities which should receive energy, generally storing it in one or more internal |
| * {@link IEnergyStorage} objects. |
| * <p> |
| * A reference implementation is provided {@link TileEnergyHandler}. |
| * |
| * @author King Lemming */ |
| public interface IEnergyReceiver extends IEnergyConnection { |
| |
| /** Add energy to an IEnergyReceiver, internal distribution is left entirely to the IEnergyReceiver. |
| * |
| * @param from Orientation the energy is received from. |
| * @param maxReceive Maximum amount of energy to receive. |
| * @param simulate If TRUE, the charge will only be simulated. |
| * @return Amount of energy that was (or would have been, if simulated) received. */ |
| int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate); |
| |
| /** Returns the amount of energy currently stored. */ |
| int getEnergyStored(EnumFacing from); |
| |
| /** Returns the maximum amount of energy that can be stored. */ |
| int getMaxEnergyStored(EnumFacing from); |
| |
| } |