| package cofh.api.energy; |
| |
| import net.minecraft.util.EnumFacing; |
| |
| /** Implement this interface on Tile Entities which should provide energy, generally storing it in one or more internal |
| * {@link IEnergyStorage} objects. |
| * <p> |
| * A reference implementation is provided {@link TileEnergyHandler}. |
| * |
| * @author King Lemming */ |
| public interface IEnergyProvider extends IEnergyConnection { |
| |
| /** Remove energy from an IEnergyProvider, internal distribution is left entirely to the IEnergyProvider. |
| * |
| * @param from Orientation the energy is extracted from. |
| * @param maxExtract Maximum amount of energy to extract. |
| * @param simulate If TRUE, the extraction will only be simulated. |
| * @return Amount of energy that was (or would have been, if simulated) extracted. */ |
| int extractEnergy(EnumFacing from, int maxExtract, boolean simulate); |
| |
| /** Returns the amount of energy currently stored. */ |
| int getEnergyStored(EnumFacing from); |
| |
| /** Returns the maximum amount of energy that can be stored. */ |
| int getMaxEnergyStored(EnumFacing from); |
| |
| } |