| package ic2.api.item; |
| |
| import net.minecraft.item.ItemStack; |
| |
| /** |
| * Provides the ability to store energy on the implementing item. |
| * |
| * This interface is a special version of IElectricItem which delegates the implementation of |
| * charge(), discharge() and canUse() to the implementing Item. |
| * |
| * The default implementation (when not using ICustomElectricItem) does the following: |
| * - store and retrieve the charge |
| * - handle charging, taking amount, tier, transfer limit, canProvideEnergy and simulate into account |
| * - replace item IDs if appropriate (getChargedItemId() and getEmptyItemId()) |
| * - update and manage the damage value for the visual charge indicator |
| * |
| * @note ICustomElectricItem must not call the ElectricItem methods charge, discharge or canUse |
| * |
| * @deprecated Use ISpecialElectricItem instead. |
| */ |
| @Deprecated |
| public interface ICustomElectricItem extends IElectricItem { |
| /** |
| * Charge an item with a specified amount of energy |
| * |
| * @param itemStack electric item's stack |
| * @param amount amount of energy to charge in EU |
| * @param tier tier of the charging device, has to be at least as high as the item to charge |
| * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() |
| * @param simulate don't actually change the item, just determine the return value |
| * @return Energy transferred into the electric item |
| */ |
| public int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate); |
| |
| /** |
| * Discharge an item by a specified amount of energy |
| * |
| * @param itemStack electric item's stack |
| * @param amount amount of energy to charge in EU |
| * @param tier tier of the discharging device, has to be at least as high as the item to discharge |
| * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() |
| * @param simulate don't actually discharge the item, just determine the return value |
| * @return Energy retrieved from the electric item |
| */ |
| public int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate); |
| |
| /** |
| * Determine if the specified electric item has at least a specific amount of EU. |
| * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. |
| * BatPacks are not taken into account. |
| * |
| * @param itemStack electric item's stack |
| * @param amount minimum amount of energy required |
| * @return true if there's enough energy |
| */ |
| public boolean canUse(ItemStack itemStack, int amount); |
| |
| /** |
| * Determine whether to show the charge tool tip with NEI or other means. |
| * |
| * Return false if IC2's handler is incompatible, you want to implement your own or you don't |
| * want to display the charge at all. |
| * |
| * @return true to show the tool tip (x/y EU) |
| */ |
| public boolean canShowChargeToolTip(ItemStack itemStack); |
| } |