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package mekanism.common.block.states;
import mekanism.common.Tier.BaseTier;
import net.minecraft.block.Block;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
public class BlockStateFacing extends BlockState
{
public static final PropertyDirection facingProperty = PropertyDirection.create("facing");
public BlockStateFacing(Block block, PropertyEnum typeProperty, PropertyBool activeProperty, PropertyEnum<BaseTier> tierProperty)
{
super(block, facingProperty, typeProperty, activeProperty, tierProperty);
}
public BlockStateFacing(Block block, PropertyEnum typeProperty, PropertyBool activeProperty)
{
super(block, facingProperty, typeProperty, activeProperty);
}
public BlockStateFacing(Block block, PropertyEnum typeProperty)
{
super(block, facingProperty, typeProperty);
}
public BlockStateFacing(Block block)
{
super(block, facingProperty);
}
}