blob: beda656045e898e0fd5e7255544cbc26aecf2e7f [file] [log] [blame] [raw]
package cofh.api.energy;
import net.minecraft.util.EnumFacing;
/** Implement this interface on Tile Entities which should handle energy, generally storing it in one or more internal
* {@link IEnergyStorage} objects.
* <p>
* A reference implementation is provided {@link TileEnergyHandler}.
*
* @author King Lemming */
public interface IEnergyHandler extends IEnergyProvider, IEnergyReceiver {
// merely a convenience interface (remove these methods in 1.8; provided here for back-compat via compiler doing
// things)
/** Add energy to an IEnergyReceiver, internal distribution is left entirely to the IEnergyReceiver.
*
* @param from Orientation the energy is received from.
* @param maxReceive Maximum amount of energy to receive.
* @param simulate If TRUE, the charge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) received. */
@Override
int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate);
/** Remove energy from an IEnergyProvider, internal distribution is left entirely to the IEnergyProvider.
*
* @param from Orientation the energy is extracted from.
* @param maxExtract Maximum amount of energy to extract.
* @param simulate If TRUE, the extraction will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted. */
@Override
int extractEnergy(EnumFacing from, int maxExtract, boolean simulate);
/** Returns the amount of energy currently stored. */
@Override
int getEnergyStored(EnumFacing from);
/** Returns the maximum amount of energy that can be stored. */
@Override
int getMaxEnergyStored(EnumFacing from);
}