| package li.cil.oc.api.machine; |
| |
| import li.cil.oc.api.network.ManagedEnvironment; |
| |
| import java.util.Map; |
| |
| /** |
| * This interface allows interacting with a Machine obtained via the factory |
| * method {@link li.cil.oc.api.Machine#create(MachineHost)}. |
| */ |
| @SuppressWarnings("unused") |
| public interface Machine extends ManagedEnvironment, Context { |
| /** |
| * The owner of the machine, usually a tile entity hosting the machine. |
| * |
| * @return the owner of the machine. |
| */ |
| MachineHost host(); |
| |
| /** |
| * This must be called from the host when something relevant to the |
| * machine changes, such as a change in the amount of available memory. |
| */ |
| void onHostChanged(); |
| |
| /** |
| * The underlying architecture of the machine. |
| * <p/> |
| * This is what actually evaluates code running on the machine, where the |
| * machine class itself serves as a scheduler. |
| * <p/> |
| * This may be <tt>null</tt>, for example when the hosting computer has |
| * no CPU installed. |
| * |
| * @return the architecture of this machine. |
| */ |
| Architecture architecture(); |
| |
| /** |
| * The list of components attached to this machine. |
| * <p/> |
| * This maps address to component type/name. Note that the list may not |
| * immediately reflect changes after components were added to the network, |
| * since such changes are cached in an internal list of 'added components' |
| * that are processed in the machine's update logic (i.e. server tick). |
| * <p/> |
| * This list is kept up-to-date automatically, do <em>not</em> mess with it. |
| * |
| * @return the list of attached components. |
| */ |
| Map<String, String> components(); |
| |
| /** |
| * The number of connected components. |
| * <p/> |
| * This number can differ from <tt>components().size()</tt>, since this is |
| * the number of actually <em>connected</em> components, which is used to |
| * determine whether the component limit has been exceeded, for example. It |
| * takes into account components added but not processed, yet (see also |
| * {@link #components()}). |
| * |
| * @return the number of connected components. |
| */ |
| int componentCount(); |
| |
| /** |
| * The maximum number of components this machine can currently support. |
| * <p/> |
| * This is automatically recomputed based on the hosts internal components |
| * whenever the host calls {@link Machine#onHostChanged()}. |
| * |
| * @return the maximum number of components supported. |
| */ |
| int maxComponents(); |
| |
| /** |
| * Gets the amount of energy this machine consumes per tick when it is |
| * running. |
| * |
| * @return the energy consumed per tick by the machine. |
| */ |
| double getCostPerTick(); |
| |
| /** |
| * Sets the amount of energy this machine consumes per tick when it is |
| * running. |
| * |
| * @param value the energy consumed per tick by the machine. |
| */ |
| void setCostPerTick(double value); |
| |
| /** |
| * The address of the file system that holds the machine's temporary files |
| * (tmpfs). This may return <tt>null</tt> if either the creation of the file |
| * system failed, or if the size of the tmpfs has been set to zero in the |
| * config. |
| * <p/> |
| * Use this in a custom architecture to allow code do differentiate the |
| * tmpfs from other file systems, for example. |
| * |
| * @return the address of the tmpfs component, or <tt>null</tt>. |
| */ |
| String tmpAddress(); |
| |
| /** |
| * A string with the last error message. |
| * <p/> |
| * The error string is set either when the machine crashes (see the |
| * {@link #crash(String)} method), or when it fails to start (which, |
| * technically, is also a crash). |
| * <p/> |
| * When the machine started, this is reset to <tt>null</tt>. |
| * |
| * @return the last error message, or <tt>null</tt>. |
| */ |
| String lastError(); |
| |
| /** |
| * The current world time. This is updated each tick and provides a thread |
| * safe way to access the world time for architectures. |
| * <p/> |
| * This is equivalent to <tt>owner().world().getWorldTime()</tt>. |
| * |
| * @return the current world time. |
| */ |
| long worldTime(); |
| |
| /** |
| * The time that has passed since the machine was started, in seconds. |
| * <p/> |
| * Note that this is actually measured in world time, so the resolution is |
| * pretty limited. This is done to avoid 'time skips' when leaving the game |
| * and coming back later, resuming a persisted machine. |
| */ |
| double upTime(); |
| |
| /** |
| * The time spent running the underlying architecture in execution threads, |
| * i.e. the time spent in {@link Architecture#runThreaded(boolean)} since |
| * the machine was last started, in seconds. |
| */ |
| double cpuTime(); |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Play a sound using the machine's built-in speaker. |
| * <p/> |
| * This is what's used to emit beep codes when an error occurs while trying |
| * to start the computer, for example, and what's used for playing sounds |
| * when <tt>computer.beep</tt> is called. |
| * <p/> |
| * Be responsible in how you limit calls to this, as each call will cause |
| * a packet to be sent to all nearby clients, and will cause the receiving |
| * clients to generate the required sound sample on-the-fly. It is |
| * therefore recommended to not call this too frequently, and to limit the |
| * length of the sound to something relatively short (not longer than a few |
| * seconds at most). |
| * <p/> |
| * The audio will be played at the machine's host's location. |
| * |
| * @param frequency the frequency of the tone to generate. |
| * @param duration the duration of the tone to generate, in milliseconds. |
| */ |
| void beep(short frequency, short duration); |
| |
| /** |
| * Utility method for playing beep codes. |
| * <p/> |
| * The underlying functionality is similar to that of {@link #beep(short, short)}, |
| * except that this will play tones at a fixed frequency, and two different |
| * durations - in a pattern as defined in the passed string. |
| * <p/> |
| * This is useful for generating beep codes, such as for boot errors. It |
| * has the advantage of only generating a single network packet, and |
| * generating a single, longer sound sample for the full pattern. As such |
| * the same considerations should be made as for {@link #beep(short, short)}, |
| * i.e. prefer not to use overly long patterns. |
| * <p/> |
| * The passed pattern must consist of dots (<tt>.</tt>) and dashes (<tt>-</tt>), |
| * where a dot is short tone, and a dash is a long tone. |
| * <p/> |
| * The audio will be played at the machine's host's location. |
| * |
| * @param pattern the beep pattern to play. |
| */ |
| void beep(String pattern); |
| |
| /** |
| * Crashes the computer. |
| * <p/> |
| * This is exactly the same as {@link Context#stop()}, except that it also |
| * sets the error message in the machine. This message can be seen when the |
| * Analyzer is used on computer cases, for example. |
| * |
| * @param message the message to set. |
| * @return <tt>true</tt> if the computer switched to the stopping state. |
| */ |
| boolean crash(String message); |
| |
| /** |
| * Tries to pop a signal from the queue and returns it. |
| * <p/> |
| * Signals are stored in a FIFO queue of limited size. This method is / must |
| * be called by architectures regularly to process the queue. |
| * |
| * @return a signal or <tt>null</tt> if the queue was empty. |
| */ |
| Signal popSignal(); |
| |
| /** |
| * Get a list of all methods and their annotations of the specified object. |
| * <p/> |
| * The specified object can be either a {@link Value} |
| * or a {@link li.cil.oc.api.network.Environment}. This is useful for |
| * custom architectures, to allow providing a list of callback methods to |
| * evaluated programs. |
| * |
| * @param value the value to get the method listing for. |
| * @return the methods that can be called on the object. |
| */ |
| Map<String, Callback> methods(Object value); |
| |
| /** |
| * Makes the machine call a component callback. |
| * <p/> |
| * This is intended to be used from architectures, but may be useful in |
| * other scenarios, too. It will make the machine call the method with the |
| * specified name on the attached component with the specified address. |
| * <p/> |
| * This will perform a visibility check, ensuring the component can be seen |
| * from the machine. It will also ensure that the direct call limit for |
| * individual callbacks is respected. |
| * |
| * @param address the address of the component to call the method on. |
| * @param method the name of the method to call. |
| * @param args the list of arguments to pass to the callback. |
| * @return a list of results returned by the callback, or <tt>null</tt>. |
| * @throws LimitReachedException when the called method supports direct |
| * calling, but the number of calls in this |
| * tick has exceeded the allowed limit. |
| * @throws IllegalArgumentException if there is no such component. |
| * @throws Exception if the callback throws an exception. |
| */ |
| Object[] invoke(String address, String method, Object[] args) throws Exception; |
| |
| /** |
| * Makes the machine call a value callback. |
| * <p/> |
| * This is intended to be used from architectures, but may be useful in |
| * other scenarios, too. It will make the machine call the method with the |
| * specified name on the specified value. |
| * <p/> |
| * This will will ensure that the direct call limit for individual |
| * callbacks is respected. |
| * |
| * @param value the value to call the method on. |
| * @param method the name of the method to call. |
| * @param args the list of arguments to pass to the callback. |
| * @return a list of results returned by the callback, or <tt>null</tt>. |
| * @throws LimitReachedException when the called method supports direct |
| * calling, but the number of calls in this |
| * tick has exceeded the allowed limit. |
| * @throws IllegalArgumentException if there is no such component. |
| * @throws Exception if the callback throws an exception. |
| */ |
| Object[] invoke(Value value, String method, Object[] args) throws Exception; |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * The list of users registered on this machine. |
| * <p/> |
| * This list is used for {@link Context#canInteract(String)}. Exposed for |
| * informative purposes only, for example to expose it to user code. Note |
| * that the returned array is a copy of the internal representation of the |
| * user list. Changing it has no influence on the actual list. |
| * |
| * @return the list of registered users. |
| */ |
| String[] users(); |
| |
| /** |
| * Add a player to the machine's list of users, by username. |
| * <p/> |
| * This requires for the player to be online. |
| * |
| * @param name the name of the player to add as a user. |
| * @throws Exception if |
| * <ul> |
| * <li>There are already too many users.</li> |
| * <li>The player is already registered.</li> |
| * <li>The provided name is too long.</li> |
| * <li>The player is not online.</li> |
| * </ul> |
| */ |
| void addUser(String name) throws Exception; |
| |
| /** |
| * Removes a player as a user from this machine, by username. |
| * <p/> |
| * Unlike when adding players, the player does <em>not</em> have to be |
| * online to be removed from the list. |
| * |
| * @param name the name of the player to remove. |
| * @return whether the player was removed from the user list. |
| */ |
| boolean removeUser(String name); |
| } |