| package cofh.api.energy; |
| |
| import net.minecraft.nbt.NBTTagCompound; |
| |
| /** |
| * Reference implementation of {@link IEnergyStorage}. Use/extend this or implement your own. |
| * |
| * @author King Lemming |
| * |
| */ |
| public class EnergyStorage implements IEnergyStorage { |
| |
| protected int energy; |
| protected int capacity; |
| protected int maxReceive; |
| protected int maxExtract; |
| |
| public EnergyStorage(int capacity) { |
| |
| this(capacity, capacity, capacity); |
| } |
| |
| public EnergyStorage(int capacity, int maxTransfer) { |
| |
| this(capacity, maxTransfer, maxTransfer); |
| } |
| |
| public EnergyStorage(int capacity, int maxReceive, int maxExtract) { |
| |
| this.capacity = capacity; |
| this.maxReceive = maxReceive; |
| this.maxExtract = maxExtract; |
| } |
| |
| public EnergyStorage readFromNBT(NBTTagCompound nbt) { |
| |
| this.energy = nbt.getInteger("Energy"); |
| |
| if (energy > capacity) { |
| energy = capacity; |
| } |
| return this; |
| } |
| |
| public NBTTagCompound writeToNBT(NBTTagCompound nbt) { |
| |
| if (energy < 0) { |
| energy = 0; |
| } |
| nbt.setInteger("Energy", energy); |
| return nbt; |
| } |
| |
| public void setCapacity(int capacity) { |
| |
| this.capacity = capacity; |
| |
| if (energy > capacity) { |
| energy = capacity; |
| } |
| } |
| |
| public void setMaxTransfer(int maxTransfer) { |
| |
| setMaxReceive(maxTransfer); |
| setMaxExtract(maxTransfer); |
| } |
| |
| public void setMaxReceive(int maxReceive) { |
| |
| this.maxReceive = maxReceive; |
| } |
| |
| public void setMaxExtract(int maxExtract) { |
| |
| this.maxExtract = maxExtract; |
| } |
| |
| public int getMaxReceive() { |
| |
| return maxReceive; |
| } |
| |
| public int getMaxExtract() { |
| |
| return maxExtract; |
| } |
| |
| /** |
| * This function is included to allow for server -> client sync. Do not call this externally to the containing Tile Entity, as not all IEnergyHandlers are |
| * guaranteed to have it. |
| * |
| * @param energy |
| */ |
| public void setEnergyStored(int energy) { |
| |
| this.energy = energy; |
| |
| if (this.energy > capacity) { |
| this.energy = capacity; |
| } else if (this.energy < 0) { |
| this.energy = 0; |
| } |
| } |
| |
| /** |
| * This function is included to allow the containing tile to directly and efficiently modify the energy contained in the EnergyStorage. Do not rely on this |
| * externally, as not all IEnergyHandlers are guaranteed to have it. |
| * |
| * @param energy |
| */ |
| public void modifyEnergyStored(int energy) { |
| |
| this.energy += energy; |
| |
| if (this.energy > capacity) { |
| this.energy = capacity; |
| } else if (this.energy < 0) { |
| this.energy = 0; |
| } |
| } |
| |
| /* IEnergyStorage */ |
| @Override |
| public int receiveEnergy(int maxReceive, boolean simulate) { |
| |
| int energyReceived = Math.min(capacity - energy, Math.min(this.maxReceive, maxReceive)); |
| |
| if (!simulate) { |
| energy += energyReceived; |
| } |
| return energyReceived; |
| } |
| |
| @Override |
| public int extractEnergy(int maxExtract, boolean simulate) { |
| |
| int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract)); |
| |
| if (!simulate) { |
| energy -= energyExtracted; |
| } |
| return energyExtracted; |
| } |
| |
| @Override |
| public int getEnergyStored() { |
| |
| return energy; |
| } |
| |
| @Override |
| public int getMaxEnergyStored() { |
| |
| return capacity; |
| } |
| |
| } |