| package ic2.api; |
| |
| /** |
| * Tile entities which conduct energy pulses without buffering (mostly cables) have to implement this |
| * interface. |
| */ |
| public interface IEnergyConductor extends IEnergyAcceptor, IEnergyEmitter { |
| /** |
| * Energy loss for the conductor in EU per block. |
| * |
| * @return Energy loss |
| */ |
| double getConductionLoss(); |
| |
| /** |
| * Amount of energy the insulation will handle before shocking nearby players and mobs. |
| * |
| * @return Insulation energy absorption in EU |
| */ |
| int getInsulationEnergyAbsorption(); |
| |
| /** |
| * Amount of energy the insulation will handle before it is destroyed. |
| * Ensure that this value is greater than the insulation energy absorption + 64. |
| * |
| * @return Insulation-destroying energy in EU |
| */ |
| int getInsulationBreakdownEnergy(); |
| |
| /** |
| * Amount of energy the conductor will handle before it melts. |
| * |
| * @return Conductor-destroying energy in EU |
| */ |
| int getConductorBreakdownEnergy(); |
| |
| /** |
| * Remove the conductor's insulation if the insulation breakdown energy was exceeded. |
| * |
| * @see #getInsulationBreakdownEnergy() |
| */ |
| void removeInsulation(); |
| |
| /** |
| * Remove the conductor if the conductor breakdown energy was exceeded. |
| * |
| * @see #getConductorBreakdownEnergy() |
| */ |
| void removeConductor(); |
| } |
| |