| package ic2.api; |
| |
| import net.minecraft.src.ItemStack; |
| |
| /** |
| * Design custom Reactor components by implementing this Interface |
| * Items implementing the interface will not be ejected from Reactors in their clean-up |
| * and can/will be interacted with by other elements, f.e. Uranium Cells. |
| * |
| * All IC2 ReactorComponents implement and use this Interface |
| * |
| */ |
| public interface IReactorComponent |
| { |
| /** |
| * Called by reactor upon iterating through it's inventory (every cycle). |
| * Perform all necessary calculation/interaction here |
| * |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @param x X-coordinate of the stack in the grid |
| * @param y Y-coordinate of the stack in the grid |
| */ |
| public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y); |
| |
| /** |
| * Can be called by Uranium-Components who attempt to generate energy by pulsing to other components. |
| * Uranium-Uranium interaction (f.e.) uses this method. |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of called ItemStack |
| * @param pulsingStack Reference to the specific instance of pulsing ItemStack |
| * @param youX X-coordinate of your stack in the grid |
| * @param youY Y-coordinate of your stack in the grid |
| * @param pulseX X-coordinate of pulsing stack in the grid |
| * @param pulseY Y-coordinate of pulsing stack in the grid |
| * @return true if this component reacts to the pulse (and pulse is therefore meant to produce heat) |
| */ |
| public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY); |
| |
| /** |
| * Called by components to determine whether your component can be heated. |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @param x X-coordinate of the stack in the grid |
| * @param y Y-coordinate of the stack in the grid |
| * @return true if your component can take heat |
| */ |
| public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y); |
| |
| /** |
| * Called by heat-switches to determine how much heat to distribute into which direction. |
| * Please return the maximum capacity of your heat-containing component here. |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @param x X-coordinate of the stack in the grid |
| * @param y Y-coordinate of the stack in the grid |
| * @return Maximum heat |
| */ |
| public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y); |
| |
| /** |
| * Called by heat-switches to determine how much heat to distribute into which direction. |
| * Please return the current amount of heat stored in this component |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @param x X-coordinate of the stack in the grid |
| * @param y Y-coordinate of the stack in the grid |
| * @return Current Heat |
| */ |
| public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y); |
| |
| /** |
| * Called by components to distribute heat to your component. |
| * Perform heating-calculations and increase your heat (dmg) level accordingly. |
| * This method will as well be called to REDUCE heat, by providing a negative amount. |
| * |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @param x X-coordinate of the stack in the grid |
| * @param y Y-coordinate of the stack in the grid |
| * @param heat Amount of heat to be added (may be negative to subtract heat) |
| * @return 0 if the 'order' was accepted, return >0 to indicate the 'remaining' heat which couldn't be absorbed (and vice versa for <0) |
| */ |
| public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat); |
| |
| /** |
| * Called upon reactor explosion |
| * Alter the explosion size. |
| * Returning a float 0 < f < 1 will be counted as multiplier. |
| * Anything else will be counted as a flat addition (in case of <0 = reduction). |
| * |
| * @param reactor Reference to the Reactor |
| * @param yourStack Reference to the specific instance of iterated ItemStack |
| * @return your explosion modifier |
| */ |
| public float influenceExplosion(IReactor reactor, ItemStack yourStack); |
| } |