| package ic2.api; |
| |
| import net.minecraft.src.ChunkCoordinates; |
| import net.minecraft.src.ItemStack; |
| import net.minecraft.src.World; |
| |
| /** |
| * Interface implemented by the tile entity of nuclear reactors. |
| */ |
| public interface IReactor { |
| /** |
| * Get the reactor's position in the world. |
| * |
| * @return Position of the reactor |
| */ |
| public ChunkCoordinates getPosition(); |
| |
| /** |
| * Get the reactor's corresponding world. |
| * |
| * @return The reactor's world |
| */ |
| public World getWorld(); |
| |
| /** |
| * Get the reactor's heat. |
| * |
| * @return The reactor's heat |
| */ |
| public int getHeat(); |
| |
| /** |
| * Set the reactor's heat. |
| * |
| * @param heat reactor heat |
| */ |
| public void setHeat(int heat); |
| |
| /** |
| * Increase the reactor's heat. |
| * |
| * Use negative values to decrease. |
| * |
| * @param amount amount of heat to add |
| * @return The reactor's heat after adding the specified amount |
| */ |
| public int addHeat(int amount); |
| |
| /** |
| * Get the reactor's maximum heat before exploding. |
| * |
| * @return Maximum heat value |
| */ |
| public int getMaxHeat(); |
| |
| /** |
| * Set the reactor's stored maxHeat variable. |
| * Used by plating to increase the reactors MaxHeat capacity. |
| * Needs to be called during each cycle process. |
| */ |
| public void setMaxHeat(int newMaxHeat); |
| |
| /** |
| * Get's the reactor's HEM (Heat Effect Modifier) |
| * Basic value is 1.0F. |
| * Reducing the value causes a weakening/reduction of the heat-based sideeffects of reactors |
| * (F.e. water evaporation, melting, damaging entitys, etc) |
| * |
| * @return HEM |
| */ |
| public float getHeatEffectModifier(); |
| |
| /** |
| * Set's the reactor's HEM |
| * Needs to be called during each cycle process. |
| */ |
| public void setHeatEffectModifier(float newHEM); |
| |
| /** |
| * Get the reactor's energy output. |
| * |
| * @return Energy output in EU/t |
| */ |
| public int getOutput(); |
| |
| /** |
| * Add's the given amount of energy to the Reactor's output. |
| * |
| * @return Energy output after adding the value, in EU/t |
| */ |
| public int addOutput(int energy); |
| |
| /** |
| * Get's the EU worth of a single basic Uranium pulse |
| * Please use this variable to alter energy output, as it represents the config modifiers as well. |
| */ |
| public int getPulsePower(); |
| |
| /** |
| * Get the item at the specified grid coordinates. |
| * |
| * @param x X position of the item |
| * @param y Y position of the item |
| * @return The item or null if there is no item |
| */ |
| public ItemStack getItemAt(int x, int y); |
| |
| /** |
| * Set the item at the specified grid coordinates. |
| * |
| * @param x X position of the item |
| * @param y Y position of the item |
| * @param item The item to set. |
| */ |
| public void setItemAt(int x, int y, ItemStack item); |
| |
| /** |
| * Explode the reactor. |
| */ |
| public void explode(); |
| |
| /** |
| * Get the reactor's tick rate (game ticks per reactor tick). |
| * |
| * @return Tick rate |
| */ |
| public int getTickRate(); |
| |
| /** |
| * Get whether the reactor is active and supposed to produce energy |
| * @return Whether the reactor is active |
| */ |
| public boolean produceEnergy(); |
| } |