| package ic2.api; |
| |
| import net.minecraft.src.TileEntity; |
| import net.minecraftforge.common.ForgeDirection; |
| |
| /** |
| * Represents the 6 possible directions along the axis of a block. |
| */ |
| public enum Direction { |
| /** |
| * -X |
| */ |
| XN(0), |
| /** |
| * +X |
| */ |
| XP(1), |
| |
| /** |
| * -Y |
| */ |
| YN(2), //MC-Code starts with 0 here |
| /** |
| * +Y |
| */ |
| YP(3), // 1... |
| |
| /** |
| * -Z |
| */ |
| ZN(4), |
| /** |
| * +Z |
| */ |
| ZP(5); |
| |
| Direction(int dir) { |
| this.dir = dir; |
| } |
| |
| /*public CoordinateTuple ApplyToCoordinates(CoordinateTuple coordinates) { |
| CoordinateTuple ret = new CoordinateTuple(coordinates); |
| |
| ret.coords[dir/2] += GetSign(); |
| |
| return ret; |
| }*/ |
| |
| /** |
| * Get the tile entity next to a tile entity following this direction. |
| * |
| * @param tileEntity tile entity to check |
| * @return Adjacent tile entity or null if none exists |
| */ |
| public TileEntity applyToTileEntity(TileEntity tileEntity) { |
| int coords[] = { tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord }; |
| |
| coords[dir/2] += getSign(); |
| |
| if (tileEntity.worldObj != null && tileEntity.worldObj.blockExists(coords[0], coords[1], coords[2])) { |
| return tileEntity.worldObj.getBlockTileEntity(coords[0], coords[1], coords[2]); |
| } else { |
| return null; |
| } |
| } |
| |
| /** |
| * Get the inverse of this direction (XN -> XP, XP -> XN, etc.) |
| * |
| * @return Inverse direction |
| */ |
| public Direction getInverse() { |
| int inverseDir = dir - getSign(); |
| |
| for (Direction direction: Direction.values()) { |
| if (direction.dir == inverseDir) return direction; |
| } |
| |
| return this; |
| } |
| |
| /** |
| * Convert this direction to a Minecraft side value. |
| * |
| * @return Minecraft side value |
| */ |
| public int toSideValue() { |
| return (dir + 4) % 6; |
| } |
| |
| /** |
| * Determine direction sign (N for negative or P for positive). |
| * |
| * @return -1 if the direction is negative, +1 if the direction is positive |
| */ |
| private int getSign() { |
| return (dir % 2) * 2 - 1; |
| } |
| |
| public ForgeDirection toForgeDirection() { |
| return ForgeDirection.getOrientation(toSideValue()); |
| } |
| |
| private int dir; |
| } |
| |