v5 Beta #8

*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for
use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and
can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.
15 files changed
tree: e803189efc963cac4daa07ef8db9577e8944616f
  1. README.md
  2. bin/minecraft/
  3. logo.png
  4. mcmod.info
  5. src/
README.md

Obsidian Ingots for Minecraft 1.3.2

Source code. More information can be found on the mod's forum post.

About

Obsidian Ingots is a Minecraft add-on featuring special machinery that can be used to create powerful tools, armor and weapons. It also includes an energy system that can be implemented by different mods.

Mod Terms and Conditions:

This is my mod. All code, textures and ideas are due to my hard work. You may modify the source code for your own personal use, but you may not release it unless your purpose meets one of the following conditions:

  • The mod has not been updated for over 8 months by and only me, aidancbrady.

  • The mod has not been updated for two full Minecraft releases (e.g. 1.4 -> 1.6)

  • You have my sole permission and credit me in your post.

Using my source code in your own mod is also strictly prohibited unless I have said otherwise.

API Terms and Conditions:

If you end up using my API and bundle it in your own mod, you will have to follow a few guidelines.

  • You will credit me in your post.

  • I have the right to put your mod in the ‘add-ons’ section of the mod's post.

  • You will not release the source code of the API anywhere other than the mod's post.

Developers & Credits

Head Developer: aidancbrady

Contributors: viper283, Condo97

Credits:

Thanks to AbrarSyed, Lunatrius, and AtomicStryker for helping me with the port to 1.3.2.

Thanks to _303 and skyboy for helping me with animated machine textures.

Thanks to Mattredsox and Calclavia for helping me out with UE's electricity system.

Last but not least, thanks to Alblaka, SirSengir, CovertJaguar, Calclavia and dan200 for their wonderful APIs and descriptive javadocs.