blob: 2b22ae31c940a1495eba62133122eedef163159d [file] [log] [blame] [raw]
package ic2.api.energy.event;
import ic2.api.energy.tile.IEnergyTile;
/**
* Event announcing terminated energy tiles.
*
* This event notifies subscribers of unloaded energy tiles, e.g. after getting
* unloaded through the chunk they are in or after being destroyed by the
* player or another block pick/destruction mechanism.
*
* Every energy tile which wants to get disconnected from the IC2 Energy
* Network has to either post this event or alternatively call
* EnergyNet.removeTileEntity().
*
* You may use this event to build a static representation of energy tiles for
* your own energy grid implementation if you need to. It's not required if you
* always lookup energy paths on demand.
*
* See ic2/api/energy/usage.txt for an overall description of the energy net api.
*/
public class EnergyTileUnloadEvent extends EnergyTileEvent {
public EnergyTileUnloadEvent(IEnergyTile energyTile1) {
super(energyTile1);
}
}