1. fe51140 Various network and usability fixes: by Tad Hardesty · 11 years ago
  2. 9827627 Some world saving and session management fixes: by Tad Hardesty · 11 years ago
  3. e9121a5 Added NibbleArray for storing metadata, light, and skylight. Reduces memory impact of loaded chunks significantly. by Tad Hardesty · 11 years ago
  4. 0a1e375 A couple of bugfixes to block placement: by Tad Hardesty · 11 years ago
  5. 842de6b Rearranged createExplosion variants and added a few ItemPlaceAs entries. by Tad Hardesty · 11 years ago
  6. 13d9d5c Reduced extraneous chunk sends on login, and some minor fixes: by Tad Hardesty · 11 years ago
  7. 1251b5e Various world fixes: by Tad Hardesty · 11 years ago
  8. c68306c Some reorganization and minor fixes to world I/O in preparation for big fixes. by Tad Hardesty · 11 years ago
  9. 495959e Some fixups to RegionFile to fix wildly incorrect structure on Linux. Chunks still sometimes broken. by Tad Hardesty · 11 years ago
  10. 90c8c56 Update to Bukkit for 1.7.9 by Tad Hardesty · 11 years ago
  11. 9b5721c Basic chest inventory and I/O support (no double chests or facing directions). by Tad Hardesty · 11 years ago
  12. 937be61 Experimental mitigation for #92. by Tad Hardesty · 11 years ago
  13. 00c5347 Cleanup to world storage system, minor ItemMeta/Entity storage fixes. by Tad Hardesty · 11 years ago
  14. b24743c Switched to diamond operator in a few missed places (closes #83). by Tad Hardesty · 11 years ago
  15. 7a39f40 Switched to Diamond Operator (for #83). by Joshua Rodriguez · 11 years ago
  16. a0ca01b Changed world init sequence to match CraftBukkit more closely. by Tad Hardesty · 11 years ago
  17. 6f42ff8 Changed weather to only happen in normal world and handle case where no chunks are loaded (see #94). by Tad Hardesty · 11 years ago
  18. ef85f89 Switched to try-with-resources in a few places (for #83). by Tad Hardesty · 11 years ago
  19. 35e7c91 Quieted world load messages and fixed ByteArrayTag toString. by Tad Hardesty · 11 years ago
  20. 1daa297 Fixed some world I/O incompatibilities with vanilla MC (see #78). by Tad Hardesty · 11 years ago
  21. cdf1bbd Avoid use of printStackTrace. by Tad Hardesty · 11 years ago
  22. 423d1f8 Cleanup and seralization fixes to GlowOfflinePlayer. by Tad Hardesty · 11 years ago
  23. 97bda6f Fixed incorrect world UUID saving. by Tad Hardesty · 11 years ago
  24. ced07ad Minor cleanup. by Tad Hardesty · 11 years ago
  25. 7c30e2e Flush packets before setting protocol (fixes #91). by Tad Hardesty · 11 years ago
  26. 0e0fe39 More fixes to world I/O for new NBT stuff. by Tad Hardesty · 11 years ago
  27. f9f7b3b Removed remaining author tags in NBT package by Tad Hardesty · 11 years ago
  28. b27b310 Further improvements and cleanup, and complete unit tests. by Tad Hardesty · 11 years ago
  29. 6ddd3db Switched everything to use new NBT stuff, minor improvements. by Tad Hardesty · 11 years ago
  30. 530b77b Changed tags to not include name, started adding helpers in CompoundTag. by Tad Hardesty · 11 years ago
  31. e206edb Naive implementations of getPlayer/getOfflinePlayer with UUID. by Tad Hardesty · 11 years ago
  32. 722281c Added and switched to using sendSignChange. by Tad Hardesty · 11 years ago
  33. 9657fd5 Updated spawn player packet, works for offline mode, online mode might work but untested by Tad Hardesty · 11 years ago
  34. 60703e2 Initial 1.7.6 protocol updates, spawn player packet not fixed yet by Tad Hardesty · 11 years ago
  35. 45eb329 Work on extra configuration (#90): by Tad Hardesty · 11 years ago
  36. 1b9431c Improved versioning in build.gradle by Tad Hardesty · 11 years ago
  37. eaf20ef Added help, version, configDir, and configFile command-line options (adds #88). by Tad Hardesty · 11 years ago
  38. 9d28276 Re-added tab list display. by Tad Hardesty · 11 years ago
  39. 960eea7 Added and load from recipes.yml file. by Tad Hardesty · 11 years ago
  40. 142c3e8 Added biome id conversion and I/O support. by Tad Hardesty · 11 years ago
  41. 2bbfbaf Updated ANSI color support for new color codes. by Tad Hardesty · 11 years ago
  42. 177d4fd Implemented chat tab completion. by Tad Hardesty · 11 years ago
  43. 643595c Vague start on shift-click stuff by Tad Hardesty · 11 years ago
  44. 7793982 Some WindowClick improvements, started slotCanFit, added Ender Chest block. by Tad Hardesty · 11 years ago
  45. faf5914 Added some unit tests for player inventory. by Tad Hardesty · 11 years ago
  46. 083dd75 Bunch of work on inventory and crafting. by Tad Hardesty · 11 years ago
  47. da175bb Quieted some logging, made gamemode change update allowFlight, and added several toString methods. by Tad Hardesty · 11 years ago
  48. 7f30958 Made note blocks interactable, changed sign placement math, added a few item-blocks. by Tad Hardesty · 11 years ago
  49. 8883b1d Wholly revamped BlockPlacementHandler, and some other minor cleanup. by Tad Hardesty · 11 years ago
  50. 1ebae7a Added simple tests for ItemTable and made a couple minor tweaks. by Tad Hardesty · 11 years ago
  51. df6a6d6 Updated mob spawner and note block to new system. by Tad Hardesty · 11 years ago
  52. 8a4d19e Added TileEntity system and implemented sign placement/editing/saving. by Tad Hardesty · 11 years ago
  53. 7cfd9a3 Handle right-clicks on an ItemType basis. Added sign and sugarcane placement. by Tad Hardesty · 11 years ago
  54. 28c6ce7 Started on revamp of block and item type system. by Tad Hardesty · 11 years ago
  55. a8f2a29 Updated bind failure behavior for flow-net change. by Tad Hardesty · 11 years ago
  56. 264e6f6 Base implementation of achievements/stats, without actually tracking anything. by Tad Hardesty · 11 years ago
  57. 3b7d232 Finished updating old message classes. by Tad Hardesty · 11 years ago
  58. 109e2fa Detect and terminate on failure to bind to address (fixes #79). by Tad Hardesty · 11 years ago
  59. 0c57a0e Fixed a weather update issue and separated world age and time of day (fixes #12). by Tad Hardesty · 11 years ago
  60. 7973c22 Implemented createInventory and allow all HumanEntities in GlowInventoryView. by Tad Hardesty · 11 years ago
  61. 3ad2258 Fixed storage of bed location by Tad Hardesty · 11 years ago
  62. 0e29b93 Switched to read/writeBoolean in a few places. by Tad Hardesty · 11 years ago
  63. 839298b Further minor GlowPlayer tidying and implementation of sleepingIgnored, abilities, and health scaling. by Tad Hardesty · 11 years ago
  64. 375eb1a Significantly tidied GlowPlayer and implemented player weather and resource packs. by Tad Hardesty · 11 years ago
  65. 12dd82d Implemented effect and sound playing, added particle packet, and removed dead unit tests. by Tad Hardesty · 11 years ago
  66. 6993b12 Removed StorageQueue in favor of the scheduler. by Tad Hardesty · 11 years ago
  67. 576f046 Added tracking of client's listening plugin channels and sending server's listening channels. by Tad Hardesty · 11 years ago
  68. 7b0ba8a Removed extra Swing stuff from ConsoleManager. by Tad Hardesty · 11 years ago
  69. 7418937 Removed broken JTerminal gui and adjusted config (closes #82). by Tad Hardesty · 11 years ago
  70. e14e07a Fixed fallthrough for repeating tasks in GlowScheduler. by Tad Hardesty · 11 years ago
  71. bebcccf Removed blank Unsupported class from last commit by Tad Hardesty · 11 years ago
  72. 561b0be Updated readme, license, and logo and removed outdated documentation. by Tad Hardesty · 11 years ago
  73. a8fbcc9 Started on updating WindowClickHandler. by Tad Hardesty · 11 years ago
  74. d171e8f More inventory work: by Tad Hardesty · 11 years ago
  75. f749882 Fixed incorrect slot conversions in creative mode and exclusion of last 4 hotbar slots. by Tad Hardesty · 11 years ago
  76. 7bf6bf5 Started on better inventory system using InventoryView and monitoring. by Tad Hardesty · 11 years ago
  77. 25bd4eb Added CloseWindow, OpenWindow, Transaction, WindowClick, WindowProperty packets. by Tad Hardesty · 11 years ago
  78. afa250c Fix SetWindowContents encoding and use it when whole inventory contents are set. by Tad Hardesty · 11 years ago
  79. c1b6db6 Send player's position after the chunks have been sent for smoother load. by Tad Hardesty · 11 years ago
  80. 529ea6c Implemented MultiBlockChange messages, hopefully finally fixing the chunk generation lag. by Tad Hardesty · 11 years ago
  81. c1b0e34 Removed trove4j dependency favor of EnumSet and BlockIterator and disabled mysql and sqlite dependencies. by Tad Hardesty · 11 years ago
  82. b69cfae Fixed handling of events during shutdown, an NPE in BlockPlacementHandler, and some incorrect UnsafeValues behavior. by Tad Hardesty · 11 years ago
  83. d5b2226 Cleaned up shutdown logic (fixes #31): by Tad Hardesty · 11 years ago
  84. 2da89fd Fixed heldItemSlot not actually getting set. by Tad Hardesty · 11 years ago
  85. 502c089 Updated bans to new Bukkit API and Minecraft ban file format. by Tad Hardesty · 11 years ago
  86. 33f0782 Updated to Bukkit 1.7.2-R0.3. Commands work but alias system will need examining. by Tad Hardesty · 11 years ago
  87. e3a0744 Added outbound HeldItemSlotMessage functionality. by Tad Hardesty · 11 years ago
  88. 8fb22f1 Removed GlowItemStack and added start of NBT ItemMeta handling. by Tad Hardesty · 11 years ago
  89. 596a4d2 Java version is now 1.7. Further move to new NBT stuff. by Tad Hardesty · 11 years ago
  90. 94d272b Switched to new NBT features where possible. Fail events quieter while shutting down. by Tad Hardesty · 11 years ago
  91. ce668a8 Started on revamp of NBT utilities. by Tad Hardesty · 11 years ago
  92. f302767 Moved inventory packets to own package, changed Slot to use ItemStack, and added Contents. by Tad Hardesty · 11 years ago
  93. 6a22742 More protocol updates: by Tad Hardesty · 11 years ago
  94. deac50c A bit of cleanup: by Tad Hardesty · 11 years ago
  95. 8a75ed9 Switch to thread-per-world design for ticking by zml · 11 years ago
  96. 60f32b9 Minor correctness fixes: by Tad Hardesty · 11 years ago
  97. c4644ee Updated message classes for flow-net change. by Tad Hardesty · 11 years ago
  98. 54db50d Added EntityHeadRotation message. Refactored entity update/spawn message creation to allow multiple messages, and put base update in Entity. by Tad Hardesty · 11 years ago
  99. 7c41995 Players can now see each other move: by Tad Hardesty · 11 years ago
  100. 065a84d Further work on entity packet update: by Tad Hardesty · 11 years ago