- 98aeb19 Region file init improvements by mastercoms · 7 years ago
- c1c8551 Remove useless list initialization in GlowBanner by mastercoms · 7 years ago
- fb4bf35 Update Glowkit by mastercoms · 7 years ago
- 573d75c GlowChunk.ChunkKeyStore.get -> GlowChunk.Key.of by momothereal · 7 years ago
- c8804a4 Simplify ChunkKeyStore get method. by momothereal · 7 years ago
- 6c4b675 Use FastUtil Long2ObjectOpenHashMap instead of Trove. by momothereal · 7 years ago
- 96bdd23 Use Trove's TLongObjectHashMap for chunk key indexing. by momothereal · 7 years ago
- e28cd97 Removed some more redundancy related to ChunkKeys. by momothereal · 7 years ago
- 57f1b8d Avoid getting the chunk of a block (and loading the Key) for no reason. by momothereal · 7 years ago
- 66381a2 Food level for regeneration is at 18 and above. by momothereal · 7 years ago
- 33ece8a Only check for fall distance if the entity has moved (not only rotated) by momothereal · 7 years ago
- e310070 Attempt at fixing fall damage (fallDistance wasn't being reset enough) by momothereal · 7 years ago
- 082108d Update location after gravity application, fixes #591 by momothereal · 7 years ago
- 44f4218 Fix issues with crafting inventory, fix NPE when using Glowstone in an IDE. by momothereal · 7 years ago
- 6d00594 Add /setblock command (related to #499) by momothereal · 7 years ago
- aab7327 Avoid useless Collection -> array cloning when not necessary by momothereal · 7 years ago
- 6ce1436 Centralize Item ID tab-completion by momothereal · 7 years ago
- 7772c02 Fix fire not getting updated on tick. Closes #435 (#589) by Tim Hagemann · 7 years ago
- 48f60c4 Fix items not breaking correctly. by momothereal · 7 years ago
- b1c0ac4 Fix item durability when digging blocks. by momothereal · 7 years ago
- 1832595 Update lastWorldTick every tick (WorldBorder). by momothereal · 7 years ago
- 65c58a9 Fix ConcurrentModificationException while iterating through TaskManager (#585) by Microsamp · 7 years ago
- 5379f0a Clean-up, documentation and fixes to GlowWorldBorder by momothereal · 7 years ago
- 21c9b43 Move GlowLeashHits to appropriate package by momothereal · 7 years ago
- eaf1dfb Removed broken chunk key optimization, use longs instead (#586) by smartboyathome · 7 years ago
- 18a3b49 Block state serialization for commands, /testforblock command (#579) by momothereal · 7 years ago
- a15dd50 Block state serialization for commands, /testforblock command by momothereal · 7 years ago
- 6ecd65a Move array of BlockFaces to BlockType instead of using multiple instances (#583) by kaenganxt · 7 years ago
- 1164327 Fix error due to merge in BlockChorusPlant by momothereal · 7 years ago
- 65bcb98 Add placement of chorus flower and plant, eating of chorus fruit (#582) by kaenganxt · 7 years ago
- bd32343 Change GlowServer#getVersion() to return the same format as CB/Spigot by momothereal · 7 years ago
- 1387290 Use ThreadLocalRandom instead of creating a new random in most cases (#581) by PickNChew · 7 years ago
- 84d70f2 Piston pushing and retraction (#577) by PickNChew · 7 years ago
- 1dd0368 Fix some food features and update food values (#578) by kaenganxt · 7 years ago
- f1d5f6f Implemented the /testfor command (#573) by smartboyathome · 7 years ago
- de44876 Add immediate despawning for out-of-range hostile mobs by momothereal · 7 years ago
- 62f43a2 Fix random selector (#575) by kaenganxt · 7 years ago
- 47db4c4 Added vector component reduction for velocity. by momothereal · 7 years ago
- 194b486 Add missing documentation for PortalCooldown by momothereal · 7 years ago
- 9f508f1 Add some missing NBT tags. by momothereal · 7 years ago
- 12ed57c Memory usage optimization with chunks (#569) by Momo · 7 years ago
- 76bf760 Fix protocol test by mastercoms · 7 years ago
- 4dcb604 Merge branch 'master' of github.com:GlowstoneMC/Glowstone by mastercoms · 7 years ago
- 618d0f0 Simple temp physics by mastercoms · 7 years ago
- 3f83a76 Fix NPE when running from an IDE (#568) by Zach · 7 years ago
- 5171310 1.12.2 Update (#566) by Momo · 7 years ago
- dcdfad3 Allow for certain un-spawnable entities to be /summon-ed (fixes #541) by momothereal · 7 years ago
- b3568da Add check for PVP-enabled configuration. by momothereal · 7 years ago
- e9220ae Fix-up bad conflict resolution by momothereal · 7 years ago
- a427bb2 Implement critical hit + damage enchantment amplification (#564) by Momo · 7 years ago
- d5332e0 Implement Villager Career API (#563) by Momo · 7 years ago
- aab54c1 Fix Enderman carried item metadata not being set properly (#562) by Momo · 7 years ago
- ca41622 Store and load Enderman's carried block (#561) by Momo · 7 years ago
- f8b55b5 Implement enchant command (#560) by schweinefilet · 7 years ago
- 82bd35c This fixes the effect command not accepting vanilla ids. (#558) by schweinefilet · 7 years ago
- 4b0016f Fix shift-clicking in containers (Fixes #548) (#557) by Joel Puig Rubio · 7 years ago
- 18458e2 Add prevent authentication proxy option (#553) by games647 · 7 years ago
- 2f344a2 Implement effect command (#555) by schweinefilet · 7 years ago
- 09e8432 Fix issue #550 (/tp player toplayer does not work) (#554) by schweinefilet · 7 years ago
- 68dd1e6 Don't spawn a lead when the saved entity wasn't leashed by Martin Panzer · 7 years ago
- 477ecf7 Implement Firework Entity (#542) by Martin Panzer · 7 years ago
- 9266b6f Set head rotation for player when received by Martin Panzer · 7 years ago
- 8ba35b9 Add burntime for all burnable items by Martin Panzer · 7 years ago
- d4c3c57 Implement lightning related stuff (#546) by Martin Panzer · 7 years ago
- 1a74f6b Fix library timing issues (#544) by mastercoms · 7 years ago
- 3b7499a Implement Leashes (#538) by Martin Panzer · 7 years ago
- bf69637 Fix library management (#540) by mastercoms · 7 years ago
- 18dddfd Use map instead of list for CommandFunction (#537) by louxiu · 7 years ago
- a7de3bd Implement Experience Orbs by momothereal · 7 years ago
- edefb22 Add Ender Dragon ambient/death sounds by momothereal · 7 years ago
- d0354f7 Work on recipe book by momothereal · 7 years ago
- 05785e7 Revert change to EntityDecorator that made it do nothing by momothereal · 7 years ago
- 1620eb6 Add message/codec/handler for Craft Recipe Request, Craft Recipe Response and Crafting Book Data packets. by momothereal · 7 years ago
- 7a9bdad Update to 1.12.1 by momothereal · 7 years ago
- f95a05b Add /glowstone world 'worldname' to switch between worlds, add Ender Crystals to the End pillars by momothereal · 7 years ago
- 3434b38 Add protocol support for 17w31a clients by momothereal · 7 years ago
- 4c70794 Properly handle generators with null spawns (#536) by mastercoms · 7 years ago
- cd86771 Implement paintings (#535) by Martin Panzer · 7 years ago
- d15acb4 Clean-up unnecessary comments and sout (#533) by louxiu · 7 years ago
- d027037 Add boat recipes (#534) by Martin Panzer · 7 years ago
- 568759b Clean-up Item Frames (#532) by Martin Panzer · 7 years ago
- 0ca6710 Fix shift click when crafting and refresh the crafting result slot (#527) by Florent Clarret · 7 years ago
- b79d4d3 Implement playsound command (#531) by Florent Clarret · 7 years ago
- 123d959 Implement ender crystals (#530) by Martin Panzer · 7 years ago
- 0cc7310 Implement boats (#529) by Martin Panzer · 7 years ago
- 17b1c67 GPGPU Surface Noise (#528) by mastercoms · 7 years ago
- acd4661 Fix NPE in matchesWildcard by mastercoms · 7 years ago
- 7057d5e Support multiple passengers (#524) by Martin Panzer · 7 years ago
- 9d6a98b Better support for off-hand in item usage. by momothereal · 7 years ago
- fe14e9e Fix multiple issues with entity interaction and off-hand support by momothereal · 7 years ago
- cb9e4d8 Fix Horse storage loading (for cases like spawn eggs), make horse babies the same style/color as parent. by momothereal · 7 years ago
- 1a3a37b Implement /toggledownfall, /spawnpoint, /setidletimeout and /setworldspawn (#523) by Florent Clarret · 7 years ago
- ccd47f2 Add off hand support for Armor stands (#520) by Martin Panzer · 7 years ago
- db95165 Add me, seed, xp and defaultgamemode commands (#521) by FlorentClarret · 7 years ago
- 771eb2a Adds banlist command (#518) by FlorentClarret · 7 years ago
- 3b985a8 SmallCaveDecorator -> SurfaceCaveDecorator by momothereal · 7 years ago
- 77ddd8f Try to use Perlin noise for cave generation by momothereal · 7 years ago
- 1c23dee Tweak caves a little, factor-in depth in generation by momothereal · 7 years ago
- e1dc54a Make surface caves less vertical by momothereal · 7 years ago
- e4a5889 Start work on surface caves by momothereal · 7 years ago