1. da1eb58 Put AI in a separate thread for each world, LookAround task, documentation. by momothereal · 8 years ago
  2. 6aba17e Basic AI tasking, TaskManager, LookAtPlayer task (animals). by momothereal · 8 years ago
  3. 39a6433 It's 2017 by mastercoms · 8 years ago
  4. 0c4ebc5 Update to latest Glowkit and some misc entity impl by mastercoms · 8 years ago
  5. 61c3390 Fix permissions.yml (#405) by PickNChew · 8 years ago
  6. 5d4561c Allow plugins to have custom entities (#404) by LousyLynx · 8 years ago
  7. 53cc4a7 Revert custom entities changes (#403) by LousyLynx · 8 years ago
  8. b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
  9. 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
  10. cea0a39 Make version Minecraft-independent by mastercoms · 8 years ago
  11. dcb5b06 1.11.2 by mastercoms · 8 years ago
  12. ab9e3fd Armor damage protection by momothereal · 8 years ago
  13. fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
  14. 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
  15. adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
  16. 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago
  17. 036383b Fix EntityDeathEvent, drop items on player death (+ keepInventory gamerule), implement Totem of Undying by momothereal · 8 years ago
  18. f5a9a6d Implement isGlowing(), isSilent() and isInvulnerable() for entities. by momothereal · 8 years ago
  19. dd46436 Redstone Comparator placing/interact (no redstone mechanics) by momothereal · 8 years ago
  20. 082a019 Fix Observers powering redstone by momothereal · 8 years ago
  21. 789d66f Basic Observer implementation, BlockDirectional for pistons and observers by momothereal · 8 years ago
  22. 407f28f Update Javadocs host by Momo · 8 years ago
  23. 98e7d3b Call DestroyEntities when a player disconnects, add Stray entry in LootingManager. by momothereal · 8 years ago
  24. 0ace602 Fix grammar and outdated information in README (#389) by colinmcmillen · 8 years ago
  25. 5f9fdf4 getData() was changed to getWoolData() in Colorable class. by momothereal · 8 years ago
  26. 68f0477 Entity loot tables (#378) by Momo · 8 years ago
  27. 77c9ad1 Network server adjustments by mastercoms · 8 years ago
  28. 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
  29. 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago
  30. f987854 Implement Chat and PlayerListHeaderFooter with BaseComponents by momothereal · 8 years ago
  31. 07a7cc3 Fix incorrect spawn egg display on 1.11 clients by momothereal · 8 years ago
  32. 89286f0 Don't store off hand slot if empty, fixes #386 by momothereal · 8 years ago
  33. d41b3ae Fix incorrect drop precondition by momothereal · 8 years ago
  34. 6548138 Remove metadata todos, update entity bounding box sizes, move EvokerFangs to objects by momothereal · 8 years ago
  35. a01b1b1 [WIP] Exploration update? Exploration update! (1.11) (#385) by Momo · 8 years ago
  36. 8f39334 Ore drops affected by Fortune enchantment by momothereal · 8 years ago v1.10.2
  37. 36cd546 Fix crash with codecs for SetPassengerMessage and AttachEntityMessage, rework passenger change tracking to passenger-based instead of vehicle-based (#383) by Momo · 8 years ago
  38. 8a61011 Deny an incoming message if the player hasn't had the login procedure completed (#384) by Momo · 8 years ago
  39. de89225 RegionFile performance improvements (#377) by Andrew · 8 years ago
  40. f376b90 Various fixes to dungeons (#376) by VaiTon86 · 8 years ago
  41. f21d3d1 Remove liquid random tick now that we have tile tick support by mastercoms · 8 years ago
  42. e0c2aea Backport crucial fixes from blocks branch by mastercoms · 8 years ago
  43. 2a64dc0 Add name to aikar repo by mastercoms · 8 years ago
  44. 82e0451 Merge identical if branch in setRawLocation by mastercoms · 8 years ago
  45. e861a28 Fix landshark correction and fall damage being applied in irrelevant gamemodes by mastercoms · 8 years ago
  46. 3f1bb34 check for spectator mode before landshark fix by mastercoms · 8 years ago
  47. 6709f60 Prevent new array from being allocated when plugins are loaded by mastercoms · 8 years ago
  48. fe5fe92 Optimize String to UUID conversion by mastercoms · 8 years ago
  49. 5f4220d Don't use startsWith for 1 char lookups by mastercoms · 8 years ago
  50. f03d883 Change noSpawnFloors to enumset for performance by mastercoms · 8 years ago
  51. 4553e4b Try with resources for scoreboard nbt by mastercoms · 8 years ago
  52. dd313fa Some optimizations to channels by mastercoms · 8 years ago
  53. d8fd197 An optimization to PlayerDataFetcher's profile getter by mastercoms · 8 years ago
  54. 0783fd2 Implement entity features (#374) by Momo · 8 years ago
  55. b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
  56. 1ebe83e Add test server mention by mastercoms · 8 years ago
  57. 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
  58. af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
  59. 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
  60. f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
  61. 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
  62. fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
  63. 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
  64. a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
  65. da0b004 Reset food level on death by mastercoms · 8 years ago
  66. 5cc8845 Change to Glowstone in pull request template by mastercoms · 8 years ago
  67. b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
  68. 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
  69. 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
  70. a6f8a93 Sounds (#339) by Momo · 8 years ago
  71. 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
  72. 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
  73. dfa39ef Merge hoppers into master by mastercoms · 8 years ago
  74. 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  75. f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  76. 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  77. f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  78. e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  79. 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
  80. 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
  81. 80dbf17 Fix a couple things. by Momo · 8 years ago
  82. d145e7c Check if type is null before pulsing by Momo · 8 years ago
  83. 55366d4 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
  84. 5682e54 Cleanup requesting pulse by Momo · 8 years ago
  85. cc315fd Fix a weird duplication thing by Momo · 8 years ago
  86. 274a4bf Changes to the block pulse system by Momo · 8 years ago
  87. ad1dcf3 Lock hopper when powered by Momo · 8 years ago
  88. df668e0 Hoppers swallow items from containers and drops by Momo · 8 years ago
  89. 8cb4957 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
  90. df7894a Fix an inconsistency with target hoppers by momothereal · 8 years ago
  91. 564572b Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  92. 0ed4dda Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  93. 0c3106a Particles (#367) by PickNChew · 8 years ago
  94. aa307b6 Use separate map for entity classes in registry, and get rid of entity IDs. by momothereal · 8 years ago
  95. c98792a Allow for Bukkit entity classes to be passed as spawn arguments. by momothereal · 8 years ago
  96. 929c73b Glowstone.. by mastercoms · 8 years ago
  97. 2e98308 Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  98. fbc104d Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  99. 86c2319 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  100. c127ecf Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago