- d1f90b5 Implement a few Player.Spigot methods by mastercoms · 8 years ago
- c5590aa Allow for density resolution scaling by mastercoms · 8 years ago
- ea4fb4b Better velocity physics, but gravity is still wack by mastercoms · 8 years ago
- 6b2359a Remove redundant git ignores which were causing problems by mastercoms · 8 years ago
- f1289e0 Generator settings by mastercoms · 8 years ago
- 2439355 Generator settings by mastercoms · 8 years ago
- 017694d Fix furnaces not getting pulsed, fixes #440. by momothereal · 8 years ago
- bb97d4e Revert "Generator settings" by momothereal · 8 years ago
- 481f4de Generator settings by mastercoms · 8 years ago
- 324d00f Fix renaming function in Anvils. (#354) by momothereal · 8 years ago
- 6047a1f Entity knockback (air hockey simulator 2017) by mastercoms · 8 years ago
- 44ba17b Improve physics, but it's still glitchy :) by mastercoms · 8 years ago
- 0b5d23c Enhance fall damage code, fix entity physics by mastercoms · 8 years ago
- 6063650 Don't check for on ground when it isn't properly implemented yet by mastercoms · 8 years ago
- 61ef812 Only calculate fall damage when not on the ground by mastercoms · 8 years ago
- c73886f Apply velocity modifications when appropriate by mastercoms · 8 years ago
- f106c8f Some fixes for fall damage by mastercoms · 8 years ago
- 2f45cfc Fix inventory system for offhand (fixes #434) by mastercoms · 8 years ago
- 18a3802 Fix armor check for player inventory test by mastercoms · 8 years ago
- e479462 Fix chunks being bright at night (#446) by Pokechu22 · 8 years ago
- 3d40795 Do not allow a null offhand by mastercoms · 8 years ago
- cf25dc2 Use main hand for setting item in hand drop chance by mastercoms · 8 years ago
- a7ca110 Merge branch 'master' of https://github.com/GlowstoneMC/Glowstone by mastercoms · 8 years ago
- daea24d Sane inventory management. by mastercoms · 8 years ago
- 2f07a0c remove unused import by mastercoms · 8 years ago
- 90717ae This was supposed to be in 1.12-snapshots by mastercoms · 8 years ago
- de7c817 Allow for sleeping around neutral zombie pigmen by mastercoms · 8 years ago
- c415d2b Fix damage conditional for fall damage by mastercoms · 8 years ago
- 2da7c21 Don't try to set items into the nonslot slot by mastercoms · 8 years ago
- d9f67bd Clean up fall damage code by mastercoms · 8 years ago
- 59b26a9 Update tile entities (now block entities). Fixes #426 by mastercoms · 8 years ago
- dd0bec5 Implement chunk section palettes (#444) by Pokechu22 · 8 years ago
- 162016c HACK! Fixes #428 by mastercoms · 8 years ago
- 49903ee Clean up some more usage code by mastercoms · 8 years ago
- 90eb1e3 Prevent duplicate item usage by mastercoms · 8 years ago
- 0b42a86 Invert stairs at proper clickedloc (#443) by mastercoms · 8 years ago
- fb1525a Damage and ignite players in lava by mastercoms · 8 years ago
- 0ec7d25 Fix fall damage regression, fixes #432 by mastercoms · 8 years ago
- 789da9e Fix trapdoor inversion as well by mastercoms · 8 years ago
- d8dd93c Fix inverted slab detection. Fixes #443 by mastercoms · 8 years ago
- 7b708b2 Allow for extensions of some classes by mastercoms · 8 years ago
- ad42391 Fix some movement and fall damage bugs by mastercoms · 8 years ago
- d3c896b Correct forge server type, add metrics setting by mastercoms · 8 years ago
- 719a939 Fixes #438 by mastercoms · 8 years ago
- 9e0e517 Set server-ip and port after binding by momothereal · 8 years ago
- 5739b7b Set server IP/Port before loading plugins by momothereal · 8 years ago
- f342d64 Fix TextMessage#flatten() throwing cast exceptions (#425) by MrPowerGamerBR · 8 years ago
- 8a57f8a Revert bf991605f694314a7891e04ef2440118bbf8b6d3 by mastercoms · 8 years ago
- 0f4057b Fix various issues relating to death, ignore position updates from dead players. by momothereal · 8 years ago
- bf99160 Remove unneccessary boolean check by mastercoms · 8 years ago
- ed791d4 Fix fall distance logic order by mastercoms · 8 years ago
- 2e0972a Fix eating in air, fix right clicks, fixes #423 by mastercoms · 8 years ago
- b02bdde Remove unused legacy-compatible packets, implement force-gamemode config option. by momothereal · 8 years ago
- b5e0a6d Title fixes (#409) by LousyLynx · 8 years ago
- f843faf Implement rail placement (#416) by PickNChew · 8 years ago
- b94aa67 Fix untracked GlowPlayer change by mastercoms · 8 years ago
- 7f46eb9 Fixes #348, better support for unsigned properties by mastercoms · 8 years ago
- 1402a2d Fixes #212, and allows for eating food without right clicking a block by mastercoms · 8 years ago
- e75259f Use concurrent set for chunk entities to allow for safe unloading by mastercoms · 8 years ago
- aa26e04 Fixes #189 by mastercoms · 8 years ago
- 92d688e Fixes #369 by mastercoms · 8 years ago
- fbecac5 Fixes #422 and other structure misc fixes by mastercoms · 8 years ago
- 4e7459d Only remove entities if unloaded chunk is saved by mastercoms · 8 years ago
- d6fa74a Unload all chunk data by mastercoms · 8 years ago
- c81356f Add new ProxyData constructor for external net plugins by mastercoms · 8 years ago
- 9229ed9 Don't generate animals in oceans. by momothereal · 8 years ago
- 88e350e Only loop through entities in known chunks by momothereal · 8 years ago
- a779b22 * Parallel stream for sending new entities to players by momothereal · 8 years ago
- b7d951e Concurrent entity map, make LookAroundTask happen less often by momothereal · 8 years ago
- f63bed3 Check if network server exists before stopping it. by momothereal · 8 years ago
- 9ce6940 Finalize player login in separate method. by momothereal · 8 years ago
- 4637c87 Compare UUID with .equals; add getter for session in MessageHandler. by momothereal · 8 years ago
- 7a48fbb Store serverbootstrapchannel (#419) by Shevchik · 8 years ago
- ac76d10 Don't pulse entity AI and physics if the entity isn't in a loaded chunk. by momothereal · 8 years ago
- 744b52e Drop data should not default to 1. by momothereal · 8 years ago
- 9928f05 Update to latest Glowkit by mastercoms · 8 years ago
- 0f957bd Rename TE save IDs (1.11), implement Beacon class (no functionality) by momothereal · 8 years ago
- 97ae41b Implement BossBar API by momothereal · 8 years ago
- 4adbb3e Track a bunch of new stats (see #327) by momothereal · 8 years ago
- 1988a02 Add logger warning for new worlds when generation is disabled. by momothereal · 8 years ago
- e89e3c4 Add config option to disable world generation, load generator type from level by momothereal · 8 years ago
- 1a00d0a Coloured MOTDs and Custom Crafting Recipes (#415) by PickNChew · 8 years ago
- c4d5106 Fix incorrect type for custom name API by mastercoms · 8 years ago
- 484b16a Fix incorrect metadata field type for SHOW_NAME_TAG and SILENT. (#410) by Momo · 8 years ago
- 0903575 Prevent registering custom entities after loading worlds by momothereal · 8 years ago
- da1eb58 Put AI in a separate thread for each world, LookAround task, documentation. by momothereal · 8 years ago
- 6aba17e Basic AI tasking, TaskManager, LookAtPlayer task (animals). by momothereal · 8 years ago
- 39a6433 It's 2017 by mastercoms · 8 years ago
- 0c4ebc5 Update to latest Glowkit and some misc entity impl by mastercoms · 8 years ago
- 61c3390 Fix permissions.yml (#405) by PickNChew · 8 years ago
- 5d4561c Allow plugins to have custom entities (#404) by LousyLynx · 8 years ago
- 53cc4a7 Revert custom entities changes (#403) by LousyLynx · 8 years ago
- b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
- 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
- dcb5b06 1.11.2 by mastercoms · 8 years ago
- ab9e3fd Armor damage protection by momothereal · 8 years ago
- fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
- 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
- adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
- 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago