1. c73886f Apply velocity modifications when appropriate by mastercoms · 8 years ago
  2. f106c8f Some fixes for fall damage by mastercoms · 8 years ago
  3. 2f45cfc Fix inventory system for offhand (fixes #434) by mastercoms · 8 years ago
  4. 18a3802 Fix armor check for player inventory test by mastercoms · 8 years ago
  5. e479462 Fix chunks being bright at night (#446) by Pokechu22 · 8 years ago
  6. 3d40795 Do not allow a null offhand by mastercoms · 8 years ago
  7. cf25dc2 Use main hand for setting item in hand drop chance by mastercoms · 8 years ago
  8. a7ca110 Merge branch 'master' of https://github.com/GlowstoneMC/Glowstone by mastercoms · 8 years ago
  9. daea24d Sane inventory management. by mastercoms · 8 years ago
  10. 2f07a0c remove unused import by mastercoms · 8 years ago
  11. 90717ae This was supposed to be in 1.12-snapshots by mastercoms · 8 years ago
  12. de7c817 Allow for sleeping around neutral zombie pigmen by mastercoms · 8 years ago
  13. c415d2b Fix damage conditional for fall damage by mastercoms · 8 years ago
  14. 2da7c21 Don't try to set items into the nonslot slot by mastercoms · 8 years ago
  15. d9f67bd Clean up fall damage code by mastercoms · 8 years ago
  16. 59b26a9 Update tile entities (now block entities). Fixes #426 by mastercoms · 8 years ago
  17. dd0bec5 Implement chunk section palettes (#444) by Pokechu22 · 8 years ago
  18. 162016c HACK! Fixes #428 by mastercoms · 8 years ago
  19. 49903ee Clean up some more usage code by mastercoms · 8 years ago
  20. 90eb1e3 Prevent duplicate item usage by mastercoms · 8 years ago
  21. 0b42a86 Invert stairs at proper clickedloc (#443) by mastercoms · 8 years ago
  22. fb1525a Damage and ignite players in lava by mastercoms · 8 years ago
  23. 0ec7d25 Fix fall damage regression, fixes #432 by mastercoms · 8 years ago
  24. 789da9e Fix trapdoor inversion as well by mastercoms · 8 years ago
  25. d8dd93c Fix inverted slab detection. Fixes #443 by mastercoms · 8 years ago
  26. 7b708b2 Allow for extensions of some classes by mastercoms · 8 years ago
  27. ad42391 Fix some movement and fall damage bugs by mastercoms · 8 years ago
  28. d3c896b Correct forge server type, add metrics setting by mastercoms · 8 years ago
  29. 719a939 Fixes #438 by mastercoms · 8 years ago
  30. 9e0e517 Set server-ip and port after binding by momothereal · 8 years ago
  31. 5739b7b Set server IP/Port before loading plugins by momothereal · 8 years ago
  32. f342d64 Fix TextMessage#flatten() throwing cast exceptions (#425) by MrPowerGamerBR · 8 years ago
  33. 8a57f8a Revert bf991605f694314a7891e04ef2440118bbf8b6d3 by mastercoms · 8 years ago
  34. 0f4057b Fix various issues relating to death, ignore position updates from dead players. by momothereal · 8 years ago
  35. bf99160 Remove unneccessary boolean check by mastercoms · 8 years ago
  36. ed791d4 Fix fall distance logic order by mastercoms · 8 years ago
  37. 2e0972a Fix eating in air, fix right clicks, fixes #423 by mastercoms · 8 years ago
  38. b02bdde Remove unused legacy-compatible packets, implement force-gamemode config option. by momothereal · 8 years ago
  39. b5e0a6d Title fixes (#409) by LousyLynx · 8 years ago
  40. f843faf Implement rail placement (#416) by PickNChew · 8 years ago
  41. b94aa67 Fix untracked GlowPlayer change by mastercoms · 8 years ago
  42. 7f46eb9 Fixes #348, better support for unsigned properties by mastercoms · 8 years ago
  43. 1402a2d Fixes #212, and allows for eating food without right clicking a block by mastercoms · 8 years ago
  44. e75259f Use concurrent set for chunk entities to allow for safe unloading by mastercoms · 8 years ago
  45. aa26e04 Fixes #189 by mastercoms · 8 years ago
  46. 92d688e Fixes #369 by mastercoms · 8 years ago
  47. fbecac5 Fixes #422 and other structure misc fixes by mastercoms · 8 years ago
  48. 4e7459d Only remove entities if unloaded chunk is saved by mastercoms · 8 years ago
  49. d6fa74a Unload all chunk data by mastercoms · 8 years ago
  50. c81356f Add new ProxyData constructor for external net plugins by mastercoms · 8 years ago
  51. 9229ed9 Don't generate animals in oceans. by momothereal · 8 years ago
  52. 88e350e Only loop through entities in known chunks by momothereal · 8 years ago
  53. a779b22 * Parallel stream for sending new entities to players by momothereal · 8 years ago
  54. b7d951e Concurrent entity map, make LookAroundTask happen less often by momothereal · 8 years ago
  55. f63bed3 Check if network server exists before stopping it. by momothereal · 8 years ago
  56. 9ce6940 Finalize player login in separate method. by momothereal · 8 years ago
  57. 4637c87 Compare UUID with .equals; add getter for session in MessageHandler. by momothereal · 8 years ago
  58. 7a48fbb Store serverbootstrapchannel (#419) by Shevchik · 8 years ago
  59. ac76d10 Don't pulse entity AI and physics if the entity isn't in a loaded chunk. by momothereal · 8 years ago
  60. 744b52e Drop data should not default to 1. by momothereal · 8 years ago
  61. 9928f05 Update to latest Glowkit by mastercoms · 8 years ago
  62. 0f957bd Rename TE save IDs (1.11), implement Beacon class (no functionality) by momothereal · 8 years ago
  63. 97ae41b Implement BossBar API by momothereal · 8 years ago
  64. 4adbb3e Track a bunch of new stats (see #327) by momothereal · 8 years ago
  65. 1988a02 Add logger warning for new worlds when generation is disabled. by momothereal · 8 years ago
  66. e89e3c4 Add config option to disable world generation, load generator type from level by momothereal · 8 years ago
  67. 1a00d0a Coloured MOTDs and Custom Crafting Recipes (#415) by PickNChew · 8 years ago
  68. c4d5106 Fix incorrect type for custom name API by mastercoms · 8 years ago
  69. 484b16a Fix incorrect metadata field type for SHOW_NAME_TAG and SILENT. (#410) by Momo · 8 years ago
  70. 0903575 Prevent registering custom entities after loading worlds by momothereal · 8 years ago
  71. da1eb58 Put AI in a separate thread for each world, LookAround task, documentation. by momothereal · 8 years ago
  72. 6aba17e Basic AI tasking, TaskManager, LookAtPlayer task (animals). by momothereal · 8 years ago
  73. 39a6433 It's 2017 by mastercoms · 8 years ago
  74. 0c4ebc5 Update to latest Glowkit and some misc entity impl by mastercoms · 8 years ago
  75. 61c3390 Fix permissions.yml (#405) by PickNChew · 8 years ago
  76. 5d4561c Allow plugins to have custom entities (#404) by LousyLynx · 8 years ago
  77. 53cc4a7 Revert custom entities changes (#403) by LousyLynx · 8 years ago
  78. b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
  79. 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
  80. dcb5b06 1.11.2 by mastercoms · 8 years ago
  81. ab9e3fd Armor damage protection by momothereal · 8 years ago
  82. fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
  83. 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
  84. adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
  85. 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago
  86. 036383b Fix EntityDeathEvent, drop items on player death (+ keepInventory gamerule), implement Totem of Undying by momothereal · 8 years ago
  87. f5a9a6d Implement isGlowing(), isSilent() and isInvulnerable() for entities. by momothereal · 8 years ago
  88. dd46436 Redstone Comparator placing/interact (no redstone mechanics) by momothereal · 8 years ago
  89. 082a019 Fix Observers powering redstone by momothereal · 8 years ago
  90. 789d66f Basic Observer implementation, BlockDirectional for pistons and observers by momothereal · 8 years ago
  91. 98e7d3b Call DestroyEntities when a player disconnects, add Stray entry in LootingManager. by momothereal · 8 years ago
  92. 5f9fdf4 getData() was changed to getWoolData() in Colorable class. by momothereal · 8 years ago
  93. 68f0477 Entity loot tables (#378) by Momo · 8 years ago
  94. 77c9ad1 Network server adjustments by mastercoms · 8 years ago
  95. 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
  96. 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago
  97. f987854 Implement Chat and PlayerListHeaderFooter with BaseComponents by momothereal · 8 years ago
  98. 07a7cc3 Fix incorrect spawn egg display on 1.11 clients by momothereal · 8 years ago
  99. 89286f0 Don't store off hand slot if empty, fixes #386 by momothereal · 8 years ago
  100. d41b3ae Fix incorrect drop precondition by momothereal · 8 years ago