- b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
- 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
- dcb5b06 1.11.2 by mastercoms · 8 years ago
- ab9e3fd Armor damage protection by momothereal · 8 years ago
- fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
- 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
- adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
- 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago
- 036383b Fix EntityDeathEvent, drop items on player death (+ keepInventory gamerule), implement Totem of Undying by momothereal · 8 years ago
- f5a9a6d Implement isGlowing(), isSilent() and isInvulnerable() for entities. by momothereal · 8 years ago
- dd46436 Redstone Comparator placing/interact (no redstone mechanics) by momothereal · 8 years ago
- 082a019 Fix Observers powering redstone by momothereal · 8 years ago
- 789d66f Basic Observer implementation, BlockDirectional for pistons and observers by momothereal · 8 years ago
- 98e7d3b Call DestroyEntities when a player disconnects, add Stray entry in LootingManager. by momothereal · 8 years ago
- 5f9fdf4 getData() was changed to getWoolData() in Colorable class. by momothereal · 8 years ago
- 68f0477 Entity loot tables (#378) by Momo · 8 years ago
- 77c9ad1 Network server adjustments by mastercoms · 8 years ago
- 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
- 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago
- f987854 Implement Chat and PlayerListHeaderFooter with BaseComponents by momothereal · 8 years ago
- 07a7cc3 Fix incorrect spawn egg display on 1.11 clients by momothereal · 8 years ago
- 89286f0 Don't store off hand slot if empty, fixes #386 by momothereal · 8 years ago
- d41b3ae Fix incorrect drop precondition by momothereal · 8 years ago
- 6548138 Remove metadata todos, update entity bounding box sizes, move EvokerFangs to objects by momothereal · 8 years ago
- a01b1b1 [WIP] Exploration update? Exploration update! (1.11) (#385) by Momo · 8 years ago
- 8f39334 Ore drops affected by Fortune enchantment by momothereal · 8 years ago v1.10.2
- 36cd546 Fix crash with codecs for SetPassengerMessage and AttachEntityMessage, rework passenger change tracking to passenger-based instead of vehicle-based (#383) by Momo · 8 years ago
- 8a61011 Deny an incoming message if the player hasn't had the login procedure completed (#384) by Momo · 8 years ago
- de89225 RegionFile performance improvements (#377) by Andrew · 8 years ago
- f376b90 Various fixes to dungeons (#376) by VaiTon86 · 8 years ago
- f21d3d1 Remove liquid random tick now that we have tile tick support by mastercoms · 8 years ago
- e0c2aea Backport crucial fixes from blocks branch by mastercoms · 8 years ago
- 82e0451 Merge identical if branch in setRawLocation by mastercoms · 8 years ago
- e861a28 Fix landshark correction and fall damage being applied in irrelevant gamemodes by mastercoms · 8 years ago
- 3f1bb34 check for spectator mode before landshark fix by mastercoms · 8 years ago
- 6709f60 Prevent new array from being allocated when plugins are loaded by mastercoms · 8 years ago
- fe5fe92 Optimize String to UUID conversion by mastercoms · 8 years ago
- 5f4220d Don't use startsWith for 1 char lookups by mastercoms · 8 years ago
- f03d883 Change noSpawnFloors to enumset for performance by mastercoms · 8 years ago
- 4553e4b Try with resources for scoreboard nbt by mastercoms · 8 years ago
- dd313fa Some optimizations to channels by mastercoms · 8 years ago
- d8fd197 An optimization to PlayerDataFetcher's profile getter by mastercoms · 8 years ago
- 0783fd2 Implement entity features (#374) by Momo · 8 years ago
- b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
- 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
- af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
- 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
- f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
- 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
- fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
- 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
- a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
- da0b004 Reset food level on death by mastercoms · 8 years ago
- b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
- 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
- 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
- a6f8a93 Sounds (#339) by Momo · 8 years ago
- 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
- 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
- dfa39ef Merge hoppers into master by mastercoms · 8 years ago
- 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
- f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
- 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
- f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
- e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
- 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
- 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
- 80dbf17 Fix a couple things. by Momo · 8 years ago
- d145e7c Check if type is null before pulsing by Momo · 8 years ago
- 55366d4 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
- 5682e54 Cleanup requesting pulse by Momo · 8 years ago
- cc315fd Fix a weird duplication thing by Momo · 8 years ago
- 274a4bf Changes to the block pulse system by Momo · 8 years ago
- ad1dcf3 Lock hopper when powered by Momo · 8 years ago
- df668e0 Hoppers swallow items from containers and drops by Momo · 8 years ago
- 8cb4957 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
- df7894a Fix an inconsistency with target hoppers by momothereal · 8 years ago
- 564572b Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
- 0ed4dda Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
- 0c3106a Particles (#367) by PickNChew · 8 years ago
- aa307b6 Use separate map for entity classes in registry, and get rid of entity IDs. by momothereal · 8 years ago
- c98792a Allow for Bukkit entity classes to be passed as spawn arguments. by momothereal · 8 years ago
- 2e98308 Attempt at fixing blockChanges desync... by momothereal · 8 years ago
- fbc104d Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
- 86c2319 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
- c127ecf Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
- 3996cd3 Fix ItemFrame saving/loading with vanilla worlds, fix item frame visibility, placement and breaking. by Momo · 8 years ago
- d8c751f Allow for progress-based achievements to be loaded. Fixes #349 by Momo · 8 years ago
- 962ebc8 Fix typo by Momo · 8 years ago
- b298526 Check if the player is in an inventory view. by Momo · 8 years ago
- 2aad4f0 Handle MC|ItemName channel for renaming Anvil result slot (no anvil functionality) by Momo · 8 years ago
- 7804a20 Fix #350 and ItemFrame spawning by Momo · 8 years ago
- 4037430 Call SignChangeEvent when done editing a sign. by Momo · 8 years ago
- 38645f6 TeamColor is an optional nbt value by mastercoms · 8 years ago
- 8ed3698 Create stub EnchantTable tile entity. Half fix for #341 by mastercoms · 8 years ago
- 8b9cefe Fixes #342 by mastercoms · 8 years ago
- 442bc56 Fixes 344 and a crash related to unknown statistics by mastercoms · 8 years ago
- 0fc7a1b Fixes #340, also writes correct scoreboard nbt values by mastercoms · 8 years ago
- 0d758f0 Bug fixes to scoreboard nbt by mastercoms · 8 years ago
- b8d5065 Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago