1. 8a61011 Deny an incoming message if the player hasn't had the login procedure completed (#384) by Momo · 8 years ago
  2. de89225 RegionFile performance improvements (#377) by Andrew · 8 years ago
  3. f376b90 Various fixes to dungeons (#376) by VaiTon86 · 8 years ago
  4. f21d3d1 Remove liquid random tick now that we have tile tick support by mastercoms · 8 years ago
  5. e0c2aea Backport crucial fixes from blocks branch by mastercoms · 8 years ago
  6. 82e0451 Merge identical if branch in setRawLocation by mastercoms · 8 years ago
  7. e861a28 Fix landshark correction and fall damage being applied in irrelevant gamemodes by mastercoms · 8 years ago
  8. 3f1bb34 check for spectator mode before landshark fix by mastercoms · 8 years ago
  9. 6709f60 Prevent new array from being allocated when plugins are loaded by mastercoms · 8 years ago
  10. fe5fe92 Optimize String to UUID conversion by mastercoms · 8 years ago
  11. 5f4220d Don't use startsWith for 1 char lookups by mastercoms · 8 years ago
  12. f03d883 Change noSpawnFloors to enumset for performance by mastercoms · 8 years ago
  13. 4553e4b Try with resources for scoreboard nbt by mastercoms · 8 years ago
  14. dd313fa Some optimizations to channels by mastercoms · 8 years ago
  15. d8fd197 An optimization to PlayerDataFetcher's profile getter by mastercoms · 8 years ago
  16. 0783fd2 Implement entity features (#374) by Momo · 8 years ago
  17. b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
  18. 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
  19. af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
  20. 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
  21. f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
  22. 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
  23. fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
  24. 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
  25. a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
  26. da0b004 Reset food level on death by mastercoms · 8 years ago
  27. b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
  28. 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
  29. 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
  30. a6f8a93 Sounds (#339) by Momo · 8 years ago
  31. 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
  32. 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
  33. dfa39ef Merge hoppers into master by mastercoms · 8 years ago
  34. 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  35. f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  36. 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  37. f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  38. e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  39. 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
  40. 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
  41. 80dbf17 Fix a couple things. by Momo · 8 years ago
  42. d145e7c Check if type is null before pulsing by Momo · 8 years ago
  43. 55366d4 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
  44. 5682e54 Cleanup requesting pulse by Momo · 8 years ago
  45. cc315fd Fix a weird duplication thing by Momo · 8 years ago
  46. 274a4bf Changes to the block pulse system by Momo · 8 years ago
  47. ad1dcf3 Lock hopper when powered by Momo · 8 years ago
  48. df668e0 Hoppers swallow items from containers and drops by Momo · 8 years ago
  49. 8cb4957 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
  50. df7894a Fix an inconsistency with target hoppers by momothereal · 8 years ago
  51. 564572b Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  52. 0ed4dda Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  53. 0c3106a Particles (#367) by PickNChew · 8 years ago
  54. aa307b6 Use separate map for entity classes in registry, and get rid of entity IDs. by momothereal · 8 years ago
  55. c98792a Allow for Bukkit entity classes to be passed as spawn arguments. by momothereal · 8 years ago
  56. 2e98308 Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  57. fbc104d Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  58. 86c2319 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  59. c127ecf Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
  60. 3996cd3 Fix ItemFrame saving/loading with vanilla worlds, fix item frame visibility, placement and breaking. by Momo · 8 years ago
  61. d8c751f Allow for progress-based achievements to be loaded. Fixes #349 by Momo · 8 years ago
  62. 962ebc8 Fix typo by Momo · 8 years ago
  63. b298526 Check if the player is in an inventory view. by Momo · 8 years ago
  64. 2aad4f0 Handle MC|ItemName channel for renaming Anvil result slot (no anvil functionality) by Momo · 8 years ago
  65. 7804a20 Fix #350 and ItemFrame spawning by Momo · 8 years ago
  66. 4037430 Call SignChangeEvent when done editing a sign. by Momo · 8 years ago
  67. 38645f6 TeamColor is an optional nbt value by mastercoms · 8 years ago
  68. 8ed3698 Create stub EnchantTable tile entity. Half fix for #341 by mastercoms · 8 years ago
  69. 8b9cefe Fixes #342 by mastercoms · 8 years ago
  70. 442bc56 Fixes 344 and a crash related to unknown statistics by mastercoms · 8 years ago
  71. 0fc7a1b Fixes #340, also writes correct scoreboard nbt values by mastercoms · 8 years ago
  72. 0d758f0 Bug fixes to scoreboard nbt by mastercoms · 8 years ago
  73. b8d5065 Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
  74. eaffe16 Fix a couple things. by Momo · 8 years ago
  75. 486c869 Check if type is null before pulsing by Momo · 8 years ago
  76. 454b780 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
  77. 2ee8141 Fix dead players not re-appearing for other players by Momo · 8 years ago
  78. a3fc8bb Various slab fixes by mastercoms · 8 years ago
  79. 4ab1097 Cleanup requesting pulse by Momo · 8 years ago
  80. 3afd48b Ensure that the entity can actually block the placement by mastercoms · 8 years ago
  81. 0069bce Update scoreboard by mastercoms · 8 years ago
  82. 4527d1e Use vanilla pitch/volume for chest sounds by Momo · 8 years ago
  83. bea7038 Fix pitch on chest by mastercoms · 8 years ago
  84. 6f9ca59 Fix a weird duplication thing by Momo · 8 years ago
  85. 8237990 Merge branch 'master' of https://github.com/GlowstoneMC/Glowstone into hoppers by Momo · 8 years ago
  86. aa48655 Changes to the block pulse system by Momo · 8 years ago
  87. 98565d9 Ensure epoll support before using it by mastercoms · 8 years ago
  88. 20ce765 Update netty usage, especially in httpclient by mastercoms · 8 years ago
  89. 2874e28 Fix block place blocking for non solid blocks by mastercoms · 8 years ago
  90. 0e94846 Fixes #292 (rail placement), remove yaw debug by mastercoms · 8 years ago
  91. 2c19d3b Remove async player saving during shutdown by mastercoms · 8 years ago
  92. ac8b563 Fix wicked block location bug (#337) by Momo · 8 years ago
  93. 5104c72 Partially fix invalid block placements in entities by mastercoms · 8 years ago
  94. 9b0549c Fix furnace tick system by mastercoms · 8 years ago
  95. 74af0d7 Fix right click tool durability by mastercoms · 8 years ago
  96. 3b6bce2 Add shovel path block creation by mastercoms · 8 years ago
  97. 39c4889 Stopsound implementation from Glowkit (#336) by Momo · 8 years ago
  98. a52304e Fix the elytra (#335) by Momo · 8 years ago
  99. a7b7c6d Merge pull request #331 from momothereal/blockfix by Momo · 8 years ago
  100. 14569fa Merge pull request #304 from GreenBeard/legacypingsupport by Momo · 8 years ago