- 7a48fbb Store serverbootstrapchannel (#419) by Shevchik · 8 years ago
- 1b05626 Don't shade powermock, which is only used for tests by mastercoms · 8 years ago
- eca308e Update Glowstone logo file by momothereal · 8 years ago
- ac76d10 Don't pulse entity AI and physics if the entity isn't in a loaded chunk. by momothereal · 8 years ago
- 744b52e Drop data should not default to 1. by momothereal · 8 years ago
- 9928f05 Update to latest Glowkit by mastercoms · 8 years ago
- 50d6f16 Bump trivial version (2017.0.1.3) by Momo · 8 years ago
- 0f957bd Rename TE save IDs (1.11), implement Beacon class (no functionality) by momothereal · 8 years ago
- 97ae41b Implement BossBar API by momothereal · 8 years ago
- 4adbb3e Track a bunch of new stats (see #327) by momothereal · 8 years ago
- 1988a02 Add logger warning for new worlds when generation is disabled. by momothereal · 8 years ago
- e89e3c4 Add config option to disable world generation, load generator type from level by momothereal · 8 years ago
- 1a00d0a Coloured MOTDs and Custom Crafting Recipes (#415) by PickNChew · 8 years ago
- ea0136e Update ISSUE_TEMPLATE.md by Gareth Coles · 8 years ago
- 88db09d Use our new repo by mastercoms · 8 years ago
- c4d5106 Fix incorrect type for custom name API by mastercoms · 8 years ago
- 484b16a Fix incorrect metadata field type for SHOW_NAME_TAG and SILENT. (#410) by Momo · 8 years ago
- 0903575 Prevent registering custom entities after loading worlds by momothereal · 8 years ago
- da1eb58 Put AI in a separate thread for each world, LookAround task, documentation. by momothereal · 8 years ago
- 6aba17e Basic AI tasking, TaskManager, LookAtPlayer task (animals). by momothereal · 8 years ago
- 39a6433 It's 2017 by mastercoms · 8 years ago
- 0c4ebc5 Update to latest Glowkit and some misc entity impl by mastercoms · 8 years ago
- 61c3390 Fix permissions.yml (#405) by PickNChew · 8 years ago
- 5d4561c Allow plugins to have custom entities (#404) by LousyLynx · 8 years ago
- 53cc4a7 Revert custom entities changes (#403) by LousyLynx · 8 years ago
- b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
- 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
- cea0a39 Make version Minecraft-independent by mastercoms · 8 years ago
- dcb5b06 1.11.2 by mastercoms · 8 years ago
- ab9e3fd Armor damage protection by momothereal · 8 years ago
- fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
- 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
- adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
- 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago
- 036383b Fix EntityDeathEvent, drop items on player death (+ keepInventory gamerule), implement Totem of Undying by momothereal · 8 years ago
- f5a9a6d Implement isGlowing(), isSilent() and isInvulnerable() for entities. by momothereal · 8 years ago
- dd46436 Redstone Comparator placing/interact (no redstone mechanics) by momothereal · 8 years ago
- 082a019 Fix Observers powering redstone by momothereal · 8 years ago
- 789d66f Basic Observer implementation, BlockDirectional for pistons and observers by momothereal · 8 years ago
- 407f28f Update Javadocs host by Momo · 8 years ago
- 98e7d3b Call DestroyEntities when a player disconnects, add Stray entry in LootingManager. by momothereal · 8 years ago
- 0ace602 Fix grammar and outdated information in README (#389) by colinmcmillen · 8 years ago
- 5f9fdf4 getData() was changed to getWoolData() in Colorable class. by momothereal · 8 years ago
- 68f0477 Entity loot tables (#378) by Momo · 8 years ago
- 77c9ad1 Network server adjustments by mastercoms · 8 years ago
- 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
- 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago
- f987854 Implement Chat and PlayerListHeaderFooter with BaseComponents by momothereal · 8 years ago
- 07a7cc3 Fix incorrect spawn egg display on 1.11 clients by momothereal · 8 years ago
- 89286f0 Don't store off hand slot if empty, fixes #386 by momothereal · 8 years ago
- d41b3ae Fix incorrect drop precondition by momothereal · 8 years ago
- 6548138 Remove metadata todos, update entity bounding box sizes, move EvokerFangs to objects by momothereal · 8 years ago
- a01b1b1 [WIP] Exploration update? Exploration update! (1.11) (#385) by Momo · 8 years ago
- 8f39334 Ore drops affected by Fortune enchantment by momothereal · 8 years ago v1.10.2
- 36cd546 Fix crash with codecs for SetPassengerMessage and AttachEntityMessage, rework passenger change tracking to passenger-based instead of vehicle-based (#383) by Momo · 8 years ago
- 8a61011 Deny an incoming message if the player hasn't had the login procedure completed (#384) by Momo · 8 years ago
- de89225 RegionFile performance improvements (#377) by Andrew · 8 years ago
- f376b90 Various fixes to dungeons (#376) by VaiTon86 · 8 years ago
- f21d3d1 Remove liquid random tick now that we have tile tick support by mastercoms · 8 years ago
- e0c2aea Backport crucial fixes from blocks branch by mastercoms · 8 years ago
- 2a64dc0 Add name to aikar repo by mastercoms · 8 years ago
- 82e0451 Merge identical if branch in setRawLocation by mastercoms · 8 years ago
- e861a28 Fix landshark correction and fall damage being applied in irrelevant gamemodes by mastercoms · 8 years ago
- 3f1bb34 check for spectator mode before landshark fix by mastercoms · 8 years ago
- 6709f60 Prevent new array from being allocated when plugins are loaded by mastercoms · 8 years ago
- fe5fe92 Optimize String to UUID conversion by mastercoms · 8 years ago
- 5f4220d Don't use startsWith for 1 char lookups by mastercoms · 8 years ago
- f03d883 Change noSpawnFloors to enumset for performance by mastercoms · 8 years ago
- 4553e4b Try with resources for scoreboard nbt by mastercoms · 8 years ago
- dd313fa Some optimizations to channels by mastercoms · 8 years ago
- d8fd197 An optimization to PlayerDataFetcher's profile getter by mastercoms · 8 years ago
- 0783fd2 Implement entity features (#374) by Momo · 8 years ago
- b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
- 1ebe83e Add test server mention by mastercoms · 8 years ago
- 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
- af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
- 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
- f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
- 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
- fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
- 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
- a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
- da0b004 Reset food level on death by mastercoms · 8 years ago
- 5cc8845 Change to Glowstone in pull request template by mastercoms · 8 years ago
- b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
- 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
- 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
- a6f8a93 Sounds (#339) by Momo · 8 years ago
- 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
- 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
- dfa39ef Merge hoppers into master by mastercoms · 8 years ago
- 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
- f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
- 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
- f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
- e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
- 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
- 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
- 80dbf17 Fix a couple things. by Momo · 8 years ago
- d145e7c Check if type is null before pulsing by Momo · 8 years ago