1. 77c9ad1 Network server adjustments by mastercoms · 8 years ago
  2. 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
  3. 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago
  4. f987854 Implement Chat and PlayerListHeaderFooter with BaseComponents by momothereal · 8 years ago
  5. 07a7cc3 Fix incorrect spawn egg display on 1.11 clients by momothereal · 8 years ago
  6. 89286f0 Don't store off hand slot if empty, fixes #386 by momothereal · 8 years ago
  7. d41b3ae Fix incorrect drop precondition by momothereal · 8 years ago
  8. 6548138 Remove metadata todos, update entity bounding box sizes, move EvokerFangs to objects by momothereal · 8 years ago
  9. a01b1b1 [WIP] Exploration update? Exploration update! (1.11) (#385) by Momo · 8 years ago
  10. 8f39334 Ore drops affected by Fortune enchantment by momothereal · 8 years ago v1.10.2
  11. 36cd546 Fix crash with codecs for SetPassengerMessage and AttachEntityMessage, rework passenger change tracking to passenger-based instead of vehicle-based (#383) by Momo · 8 years ago
  12. 8a61011 Deny an incoming message if the player hasn't had the login procedure completed (#384) by Momo · 8 years ago
  13. de89225 RegionFile performance improvements (#377) by Andrew · 8 years ago
  14. f376b90 Various fixes to dungeons (#376) by VaiTon86 · 8 years ago
  15. f21d3d1 Remove liquid random tick now that we have tile tick support by mastercoms · 8 years ago
  16. e0c2aea Backport crucial fixes from blocks branch by mastercoms · 8 years ago
  17. 2a64dc0 Add name to aikar repo by mastercoms · 8 years ago
  18. 82e0451 Merge identical if branch in setRawLocation by mastercoms · 8 years ago
  19. e861a28 Fix landshark correction and fall damage being applied in irrelevant gamemodes by mastercoms · 8 years ago
  20. 3f1bb34 check for spectator mode before landshark fix by mastercoms · 8 years ago
  21. 6709f60 Prevent new array from being allocated when plugins are loaded by mastercoms · 8 years ago
  22. fe5fe92 Optimize String to UUID conversion by mastercoms · 8 years ago
  23. 5f4220d Don't use startsWith for 1 char lookups by mastercoms · 8 years ago
  24. f03d883 Change noSpawnFloors to enumset for performance by mastercoms · 8 years ago
  25. 4553e4b Try with resources for scoreboard nbt by mastercoms · 8 years ago
  26. dd313fa Some optimizations to channels by mastercoms · 8 years ago
  27. d8fd197 An optimization to PlayerDataFetcher's profile getter by mastercoms · 8 years ago
  28. 0783fd2 Implement entity features (#374) by Momo · 8 years ago
  29. b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
  30. 1ebe83e Add test server mention by mastercoms · 8 years ago
  31. 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
  32. af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
  33. 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
  34. f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
  35. 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
  36. fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
  37. 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
  38. a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
  39. da0b004 Reset food level on death by mastercoms · 8 years ago
  40. 5cc8845 Change to Glowstone in pull request template by mastercoms · 8 years ago
  41. b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
  42. 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
  43. 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
  44. a6f8a93 Sounds (#339) by Momo · 8 years ago
  45. 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
  46. 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
  47. dfa39ef Merge hoppers into master by mastercoms · 8 years ago
  48. 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  49. f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  50. 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  51. f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  52. e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  53. 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
  54. 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
  55. 80dbf17 Fix a couple things. by Momo · 8 years ago
  56. d145e7c Check if type is null before pulsing by Momo · 8 years ago
  57. 55366d4 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
  58. 5682e54 Cleanup requesting pulse by Momo · 8 years ago
  59. cc315fd Fix a weird duplication thing by Momo · 8 years ago
  60. 274a4bf Changes to the block pulse system by Momo · 8 years ago
  61. ad1dcf3 Lock hopper when powered by Momo · 8 years ago
  62. df668e0 Hoppers swallow items from containers and drops by Momo · 8 years ago
  63. 8cb4957 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
  64. df7894a Fix an inconsistency with target hoppers by momothereal · 8 years ago
  65. 564572b Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
  66. 0ed4dda Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
  67. 0c3106a Particles (#367) by PickNChew · 8 years ago
  68. aa307b6 Use separate map for entity classes in registry, and get rid of entity IDs. by momothereal · 8 years ago
  69. c98792a Allow for Bukkit entity classes to be passed as spawn arguments. by momothereal · 8 years ago
  70. 929c73b Glowstone.. by mastercoms · 8 years ago
  71. 2e98308 Attempt at fixing blockChanges desync... by momothereal · 8 years ago
  72. fbc104d Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
  73. 86c2319 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
  74. c127ecf Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
  75. 3996cd3 Fix ItemFrame saving/loading with vanilla worlds, fix item frame visibility, placement and breaking. by Momo · 8 years ago
  76. d8c751f Allow for progress-based achievements to be loaded. Fixes #349 by Momo · 8 years ago
  77. 962ebc8 Fix typo by Momo · 8 years ago
  78. b298526 Check if the player is in an inventory view. by Momo · 8 years ago
  79. 2aad4f0 Handle MC|ItemName channel for renaming Anvil result slot (no anvil functionality) by Momo · 8 years ago
  80. 7804a20 Fix #350 and ItemFrame spawning by Momo · 8 years ago
  81. 4037430 Call SignChangeEvent when done editing a sign. by Momo · 8 years ago
  82. 38645f6 TeamColor is an optional nbt value by mastercoms · 8 years ago
  83. 8ed3698 Create stub EnchantTable tile entity. Half fix for #341 by mastercoms · 8 years ago
  84. 8b9cefe Fixes #342 by mastercoms · 8 years ago
  85. 442bc56 Fixes 344 and a crash related to unknown statistics by mastercoms · 8 years ago
  86. 0fc7a1b Fixes #340, also writes correct scoreboard nbt values by mastercoms · 8 years ago
  87. e532113 The jar's just glowstone now by mastercoms · 8 years ago
  88. f7bcff0 Maven, we're not a fork. by mastercoms · 8 years ago
  89. 0d758f0 Bug fixes to scoreboard nbt by mastercoms · 8 years ago
  90. b8d5065 Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
  91. eaffe16 Fix a couple things. by Momo · 8 years ago
  92. 486c869 Check if type is null before pulsing by Momo · 8 years ago
  93. 454b780 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
  94. 2ee8141 Fix dead players not re-appearing for other players by Momo · 8 years ago
  95. a3fc8bb Various slab fixes by mastercoms · 8 years ago
  96. 4ab1097 Cleanup requesting pulse by Momo · 8 years ago
  97. 3afd48b Ensure that the entity can actually block the placement by mastercoms · 8 years ago
  98. 0069bce Update scoreboard by mastercoms · 8 years ago
  99. 4527d1e Use vanilla pitch/volume for chest sounds by Momo · 8 years ago
  100. bea7038 Fix pitch on chest by mastercoms · 8 years ago