1. 5093233 Merge pull request #41 from jimmikaelkael/blocktick-fixes by deathcap · 10 years ago
  2. dc91dde Plants uproot should not trigger a BlockFadeEvent by jimmikaelkael · 10 years ago
  3. 6dd8826 Add vine growth by jimmikaelkael · 10 years ago
  4. 41b6c79 Remove jsr305 javax.annotation dependency to fix SpongeAPI conflict by deathcap · 10 years ago
  5. 801f64b Update to SpongeAPI 2.0 by deathcap · 10 years ago
  6. 1a47ca9 Fix mushrooms and stems uproot by jimmikaelkael · 10 years ago
  7. 73b2177 Add lava fire spread by jimmikaelkael · 10 years ago
  8. 0e8c39b Remove broken alternate download link by deathcap · 10 years ago
  9. 5acaae9 Reordered some imports by jimmikaelkael · 10 years ago
  10. 433b086 Add lit redstone by jimmikaelkael · 10 years ago
  11. ccee51a also send to the client by mastercoms · 10 years ago
  12. 49f0c86 Add leaves decay by jimmikaelkael · 10 years ago
  13. 1c66987 Make water freeze if it's cold by jimmikaelkael · 10 years ago
  14. 000b460 Update readme for SpongeAPI: features, install, credits by deathcap · 10 years ago
  15. 0065cc8 Merge pull request #33 from deathcap/spongeapi by deathcap · 10 years ago
  16. f1ba94d Cleanup some obsolete code by deathcap · 10 years ago
  17. cae0713 Post SpongeAPI BlockBreakEvents by deathcap · 10 years ago
  18. f7a9993 Add SpongeAPI World implementation (mostly empty stubs for now) by deathcap · 10 years ago
  19. c6c15b2 Update SpongeAPI: commands, world gen API changes by deathcap · 10 years ago
  20. 48073ef Add BlockMycel and random block tick spread/fade by jimmikaelkael · 10 years ago
  21. 16520fb Use block lightopacity in BlockGrass by jimmikaelkael · 10 years ago
  22. b094b46 Add Fire block tick by jimmikaelkael · 10 years ago
  23. 50888bc Load SpongeAPI plugins first, skip recognized from Bukkit loading by deathcap · 10 years ago
  24. 722557a Use instance getPluginsDirectory() by deathcap · 10 years ago
  25. 4431e5d loadPlugins() removes non-Sponge plugins from list by deathcap · 10 years ago
  26. c944da3 Fix PreInitializationEvent sent twice by deathcap · 10 years ago
  27. 1ab622d Add SpongeAPI install step to circle.yml by deathcap · 10 years ago
  28. 695f622 Support configuration loader injector by deathcap · 10 years ago
  29. 46c9235 Add configurate and guice configuration plugins by deathcap · 10 years ago
  30. 2c85309 Cleanup ShinySponge merge by deathcap · 10 years ago
  31. b3654be Send ServerStoppingEvent to SpongeAPI plugins by deathcap · 10 years ago
  32. e9fcec5 Include JSR305 in jar, SpongeAPI requires it for javax.annotation.Nullable at runtime by deathcap · 10 years ago
  33. 5bc0c4c Post state events using Granite's event factory by deathcap · 10 years ago
  34. f54e972 Fix duplicate logging by deathcap · 10 years ago
  35. 4abe91f Add logger name to ConsoleManager - otherwise program silently exits with no error by deathcap · 10 years ago
  36. b498912 Make most Shiny members non-static by deathcap · 10 years ago
  37. b4e531e Some progress towards Sponge plugin loading by deathcap · 10 years ago
  38. ab09a22 Re-add guice dependency by deathcap · 10 years ago
  39. dbb5d2a Update SpongeAPI by deathcap · 10 years ago
  40. 94caf1f Add guice by deathcap · 10 years ago
  41. 0c2835d Start writing class to load plugin manager (incomplete - dependencies) by deathcap · 10 years ago
  42. 0182738 Add missing new SpongeAPI data type methods by deathcap · 10 years ago
  43. 180aee3 Update for SpongeAPI refactor GameRegistry by deathcap · 10 years ago
  44. c92beeb Update SpongeAPI packages for unified data API by deathcap · 10 years ago
  45. f378598 Update for new SpongeAPI event package names by deathcap · 10 years ago
  46. a524801 Add SpongeAPI as git subproject by deathcap · 10 years ago
  47. 8c4fc17 Add SpongeAPI to Maven POM by deathcap · 10 years ago
  48. 747cc43 Add most hash maps for shiny GameRegistry by deathcap · 10 years ago
  49. 97eede9 Implement registry get tile entities, biomes, sounds, entities by deathcap · 10 years ago
  50. ca1a26f Update to compile for SpongeAPI 1.1-SNAPSHOT by deathcap · 10 years ago
  51. e313b34 Added injections for config files. by Tad Hardesty · 10 years ago
  52. 9f692e8 Injection and error reporting improvements. by Tad Hardesty · 10 years ago
  53. 29a947c Updated shadow plugin version. by Tad Hardesty · 10 years ago
  54. bf32898 Minor tidying, buildscript fixes. by Tad Hardesty · 10 years ago
  55. 21cb95f Sponge updates. by Tad Hardesty · 10 years ago
  56. 6cf00ba Some simple logging stuff. by Tad Hardesty · 10 years ago
  57. 8fd71d3 Further plugin loading madness. by Tad Hardesty · 10 years ago
  58. 05da310 Added missed mixins.txt. by Tad Hardesty · 10 years ago
  59. baed61e Plugin loading madness. by Tad Hardesty · 10 years ago
  60. 7253b49 Mixin madness. by Tad Hardesty · 10 years ago
  61. c31eb09 Updates for SpongeAPI. by Tad Hardesty · 10 years ago
  62. a3b8e3a Misc updates. by Tad Hardesty · 10 years ago
  63. bfb7ffc Added readme. by Tad Hardesty · 10 years ago
  64. acc88f4 Some more event stuff. by Tad Hardesty · 10 years ago
  65. 6123d13 Some plugin, event, and registry stuff. by Tad Hardesty · 10 years ago
  66. f4092ca Initial commit. by Tad Hardesty · 10 years ago
  67. f0a7122 Add /particle command to call into Spigot API by deathcap · 10 years ago
  68. b7328c7 Check BlockSoil is really receiving rain while doing random block tick by jimmikaelkael · 10 years ago
  69. 38b40eb Improve GlowBiomeClimate with more methods by jimmikaelkael · 10 years ago
  70. f1c4af6 Add blocks flame and fire resistance values by jimmikaelkael · 10 years ago
  71. 7e45185 correct execution by mastercoms · 10 years ago
  72. fe5419d fix arguments by mastercoms · 10 years ago
  73. 66ef02d Complete all light opacity values by jimmikaelkael · 10 years ago
  74. 6b31547 fix ordering by mastercoms · 10 years ago
  75. fc2cf7b fix file name and get from artifacts, fix command by mastercoms · 10 years ago
  76. d07e106 specify the file name, exactly by mastercoms · 10 years ago
  77. fe18a6d send file and then run it by mastercoms · 10 years ago
  78. 06be4b8 do it in circle.yml by mastercoms · 10 years ago
  79. b671290 fix download problems by mastercoms · 10 years ago
  80. ac5f102 fix permission errors by mastercoms · 10 years ago
  81. ad8358d setup circleci for deployment by mastercoms · 10 years ago
  82. 9964a1b create deployment script by mastercoms · 10 years ago
  83. 41ca3ff Add ice melting by jimmikaelkael · 10 years ago
  84. 89a4341 Add snow melting by jimmikaelkael · 10 years ago
  85. da8a2ba Add sugar cane growth by jimmikaelkael · 10 years ago
  86. 1774d8a Add cactus growth by jimmikaelkael · 10 years ago
  87. 33b406d Fix crops uproot by jimmikaelkael · 10 years ago
  88. 01dfcb1 Merge pull request #38 from jimmikaelkael/lightning by mastercoms · 10 years ago
  89. 8735fbc Prevent human entities to be set on fire if in creative or spectator mode by jimmikaelkael · 10 years ago
  90. 1e5a868 Take doFireTick gamerule in account by jimmikaelkael · 10 years ago
  91. da129c0 Set a few blocks on fire where lightning strikes by jimmikaelkael · 10 years ago
  92. 1d71102 Check in GlowPlayer.damage method if the player can actually take damages before to apply it by jimmikaelkael · 10 years ago
  93. 2e27f76 Fixes, use Entity max fire ticks when lightning bolt set entities on fire by jimmikaelkael · 10 years ago
  94. 5d59fa3 Re-target lightning randomly on nearby living entities by jimmikaelkael · 10 years ago
  95. 5fcd8ba Check if lightning target block is receiving rain by jimmikaelkael · 10 years ago
  96. f0a126e Improve biomes climate by jimmikaelkael · 10 years ago
  97. 7571e55 Fixes for lightning strike on entities by jimmikaelkael · 10 years ago
  98. 17a607f Updated GlowLightningStrike to utilize less RAM by removing unecessary values. Updated distances to be entirely based off of the squared distance by zachoooo · 10 years ago
  99. 82eb1ee Updated GlowLightningStrike to include a calculated distance ssquared value for comparison to Location#distanceSquared(). Also fixed indentation. by zachoooo · 10 years ago
  100. e6c629f Updated distance to distanceSquared to improve performance and also added damage variable for use in the future when we have a method for calculating damage based off of armor and enchantments by zachoooo · 10 years ago