1. 492ba73 Implement food by kamcio96 · 9 years ago
  2. a2ba514 Allow switching blocks for digging if digging was canceled by mastercoms · 9 years ago
  3. 40df0c7 Set digging to null in the right place fixes #152 by mastercoms · 9 years ago
  4. 9c2d62d Add more customization to console and fix up digging handler by mastercoms · 9 years ago
  5. 1949df9 tnt entity search optimization and tweaks by mastercoms · 9 years ago
  6. 4ac10b9 Update glowkit and optimize liquid by mastercoms · 9 years ago
  7. 56d90ca Set InLove property only if contained in nbt data by kaenganxt · 9 years ago
  8. 9320263 Fix an inconsistency in ChunkManager by jimmikaelkael · 9 years ago
  9. 8f31917 Fit tightly to new Bukkit's ChunkGenerator API by jimmikaelkael · 9 years ago
  10. c2a603f Remove unnecessary code from GlowChunkGenerator by jimmikaelkael · 9 years ago
  11. b5d949c Implement ChunkData on its own by jimmikaelkael · 9 years ago
  12. e62bb28 Use getClass instead of instanceof when checking for block equality by mastercoms · 9 years ago
  13. 4843c52 Merge branch 'master' of github.com:GlowstonePlusPlus/GlowstonePlusPlus by mastercoms · 9 years ago
  14. 28b0762 Add equals method to GlowBlock, and change digging's type in GlowPlayer by mastercoms · 9 years ago
  15. 7f040e2 Disable randomly ticking liquid fixes #145 by mastercoms · 9 years ago
  16. 3545576 Merge pull request #142 from bluekelp/bluekelp-refactors-the-world by mastercoms · 9 years ago
  17. bcfd324 Merge pull request #141 from twizmwazin/update-glowkit by mastercoms · 9 years ago
  18. bc6c8a4 Remove spurious SetWindowContentsMessage packet sent in GlowPlayer constructor by deathcap · 9 years ago
  19. 20435e9 Add executor to WorldScheduler (optimizes memory and CPU usage) by mastercoms · 9 years ago
  20. c14dae5 Merge branch 'master' of github.com:GlowstonePlusPlus/GlowstonePlusPlus by mastercoms · 9 years ago
  21. 8d56427 Optimize water by mastercoms · 9 years ago
  22. 65111e8 Merge pull request #143 from kaenganxt/scoreboardFix by mastercoms · 9 years ago
  23. 181417d Fixed wrong nbt key name Criteria -> CriteriaName by kaenganxt · 9 years ago
  24. f318887 Basic digging exploit prevention by mastercoms · 9 years ago
  25. a57c512 replace magic numbers w/consts by bluekelp · 9 years ago
  26. 26f04a0 document + micro-optimize by bluekelp · 9 years ago
  27. 0e0cc24 refactor - extract methods by bluekelp · 9 years ago
  28. 98b50dd Prevent liquids from flowing into void and looping to the top of the world by mastercoms · 9 years ago
  29. c88b069 Spawn egg creaturespawnevent by mastercoms · 9 years ago
  30. eed5cb5 Add BlockDispenseEvent by mastercoms · 9 years ago
  31. 9ca9119 Improve error logging in BlockLiquid by mastercoms · 9 years ago
  32. 5721ea3 Merge branch 'master' of github.com:GlowstonePlusPlus/GlowstonePlusPlus by mastercoms · 9 years ago
  33. e4e0482 Optimize water by mastercoms · 9 years ago
  34. 63a69b0 Merge pull request #77 from GlowstonePlusPlus/liquid-redux by mastercoms · 9 years ago
  35. b48a524 Update glowkit by Kevin · 9 years ago
  36. e6b3a7b Check if an entity has equipment before calculating with it by mastercoms · 9 years ago
  37. 3dfaca2 Merge branch 'master' of github.com:GlowstonePlusPlus/GlowstonePlusPlus by mastercoms · 9 years ago
  38. 125764a Added lava nether checking in one more place by mastercoms · 9 years ago
  39. 9097056 Merge pull request #138 from twizmwazin/more-entities by mastercoms · 9 years ago
  40. 36bef06 Fix access levels for store classes by Kevin · 9 years ago
  41. 44127d1 Fix flow speeds/strengths by mastercoms · 9 years ago
  42. b359113 Fix clear command by mastercoms · 9 years ago
  43. 0fdb900 Better mixing, faster flowing by mastercoms · 9 years ago
  44. fc48620 Pretty much complete liquid flowing by mastercoms · 9 years ago
  45. 60c6e66 Remove glowserver import, fixes build by mastercoms · 9 years ago
  46. 7753c97 Optimize and improve by mastercoms · 9 years ago
  47. 57c5f51 start a redo of liquid flowing: fixes #21 by mastercoms · 9 years ago
  48. 58d73ce Fix clear command by mastercoms · 9 years ago
  49. 6608afe Merge remote-tracking branch 'bluekelp/bluekelp-fixes-clear-command' by mastercoms · 9 years ago
  50. e744bc4 Improved crafting by mastercoms · 9 years ago
  51. 1775c39 Merge remote-tracking branch 'bluekelp/bluekelp-fixes-crafting' by mastercoms · 9 years ago
  52. f27fb44 Complete GlowAchievement fancy names by mastercoms · 9 years ago
  53. 5e32c01 Merge remote-tracking branch 'BallonChamp/patch-1' by mastercoms · 9 years ago
  54. 0be6bc0 Fix getItemInHand only by mastercoms · 9 years ago
  55. a3a354a Add Enchantment names! by BalloonChamp · 9 years ago
  56. 21b1371 Implement stores for mobs by Kevin · 9 years ago
  57. 670bc55 Fix horse variants by Kevin Phoenix · 9 years ago
  58. abb30b4 Implement more entities and create registry by Kevin Phoenix · 9 years ago
  59. a7f536b Implement spawn egg entity types by Kevin Phoenix · 9 years ago
  60. 8e1d4d4 fix /clear command and its reported items removed by bluekelp · 9 years ago
  61. 5d0eda2 fix item dup bug with crafting by bluekelp · 9 years ago
  62. f7526fc refactor unused crafting input handling by bluekelp · 9 years ago
  63. ed5773e Fix inventory/crafting glitches by bluekelp · 9 years ago
  64. a938ee3 Half-fix getNearbyEntities by mastercoms · 9 years ago
  65. 82b11a2 Netty 5 by mastercoms · 9 years ago
  66. 66fec24 Add some caching to lookupUUID by mastercoms · 9 years ago
  67. 9aa1a25 tweak tnt by mastercoms · 9 years ago
  68. ecb0066 Actually save player data when kicked by mastercoms · 9 years ago
  69. 9293590 Change version to Glowstone++ by mastercoms · 9 years ago
  70. ae912e8 Fix spawn finding and spawn preloading by mastercoms · 9 years ago
  71. 7362da2 Fix incorrect type by mastercoms · 9 years ago
  72. 3db95b1 Reduce memory usage by ~50% by mastercoms · 9 years ago
  73. 2f9a234 Async chunk stuff and spawn chunk fixes by mastercoms · 9 years ago
  74. a2ce44c Implement some new upstream API changes by mastercoms · 9 years ago
  75. 3c1fe26 Merge pull request #133 from jimmikaelkael/snowfix by mastercoms · 9 years ago
  76. 1a30d78 Fix snowy biomes (#132) by jimmikaelkael · 9 years ago
  77. e0c6c10 Add superflat world generation by jimmikaelkael · 9 years ago
  78. 055ae6a Merge pull request #122 from codekilla747/flintandsteeldetector by mastercoms · 9 years ago
  79. b8a8f35 Implement TheEnd populator by jimmikaelkael · 9 years ago
  80. 51bfd3d Add obsidian pillar decorator by jimmikaelkael · 9 years ago
  81. 2e2c192 Add ObsidianPillar object by jimmikaelkael · 9 years ago
  82. 05d5939 Cleanup by codekilla747 · 9 years ago
  83. b79f599 Add a canSpawn method override to TheEndGenerator by jimmikaelkael · 9 years ago
  84. cf9706d Added missing semicolon by codekilla747 · 9 years ago
  85. f4b854b Fixed whitespace problems by codekilla747 · 9 years ago
  86. b03d993 Fixed return values by codekilla747 · 9 years ago
  87. aa5ba95 Return a sea level value according to WorldType and Environment by Michael Jimenez · 9 years ago
  88. d554ed8 Removed uneccessary code from if statement by codekilla747 · 9 years ago
  89. 07a5aa8 Add TheEnd dimension generator, and populator skeleton by jimmikaelkael · 9 years ago
  90. 5d015fc Correct which blocks should be lit by Flint and Steel by codekilla747 · 9 years ago
  91. 411725d Add ability to ignite stone by codekilla747 · 9 years ago
  92. e6c2939 Flipped sticky if statement. by Momo · 9 years ago
  93. dae9163 Fixed whitespace stuff by codekilla747 · 9 years ago
  94. 96e5446 Default constructor (BlockPiston), isSticky() getter. by Momo · 9 years ago
  95. df4c655 Renamed method to getRawFace, added Sticky piston drops. by Momo · 9 years ago
  96. ad32839 Added a blank line back to ItemTable & BlockPiston (blame Sublime Text) by Momo · 9 years ago
  97. 8b7e902 Pistons face the proper direction when placed. by Momo · 9 years ago
  98. 4f4b27b Merge pull request #117 from MOMOTHEREAL/lever-fix by mastercoms · 9 years ago
  99. a8bafc5 Now detects if block should be set on fire or not by codekilla747 · 9 years ago
  100. 6b73f1f Can now use bare hands (without holding an item) to interact with levers and buttons. by Momo · 9 years ago