1. 19c7ec3 Improved canAbsorb and added canOverride, implemented for slab, fire, and tall grass. by Tad Hardesty · 10 years ago
  2. 61914c1 Added block placement handling for several blocks (see #119). by ZachBora · 10 years ago
  3. 37b40f6 Recount non-air after chunk generation (fixes #239). by Tad Hardesty · 10 years ago
  4. 3b50ad7 Load mob spawners and NBT lists more cleanly (fixes #135). by Tad Hardesty · 10 years ago
  5. b6a27d4 Use 16-bit (MC 1.8) block types internally. by coelho · 10 years ago
  6. 8d9cf2f Added block placement handling for several blocks (see #119). by Kyle Clemens · 10 years ago
  7. 346fae6 Tidied error messages on unclean disconnects (fixed #110). by Tad Hardesty · 10 years ago
  8. 7919845 Fixed sneaking and sprinting handling in PlayerActionHandler (fixes #165). by Tad Hardesty · 10 years ago
  9. d8f6c6a Fixed decoding of client brand, some PluginMessage tidying (fixes #161). by Tad Hardesty · 10 years ago
  10. 04626f6 Fixed InteractEntityMessage decoding (fixes #163). by Tad Hardesty · 10 years ago
  11. 477ea51 Revamped bulk sending to split chunks by how big they are. by Tad Hardesty · 10 years ago
  12. 0b483f2 Added generateExtBlockSections support and handled generator errors better. by Tad Hardesty · 10 years ago
  13. 82f6b33 Corrected when fallback commands are registered. by Tad Hardesty · 10 years ago
  14. 28a179e Changed wgen to treat 128 as world height in all cases (fixes #151). by Tad Hardesty · 10 years ago
  15. b66684a Added various command-line options. by JeromSar · 10 years ago
  16. b43cf57 Tweaked chunks per bulk packet down again (fixes #145). by Tad Hardesty · 10 years ago
  17. 20aafbc Fixed chunk depth (fixes #137), chunk sending, and MultiBlockChange handling. by Tad Hardesty · 10 years ago
  18. 40d9363 Fixed readBlockPosition in negative coordinates. by Tad Hardesty · 10 years ago
  19. 6bc1b91 Updated version number for 1.8. by Tad Hardesty · 10 years ago
  20. c28dec1 Some minor cleanup in the net package. by Tad Hardesty · 10 years ago
  21. c35489f Improved UserListItem message to support setPlayerListName once again. by Tad Hardesty · 10 years ago
  22. a6eb00b Use configured shutdown message when kicking players (see #134). by Tad Hardesty · 10 years ago
  23. 8935e95 Upped version for 1.8-pre3. by Tad Hardesty · 10 years ago
  24. 2809ae9 Tidied BlockChange and MultiBlockChange codecs. by Tad Hardesty · 10 years ago
  25. 4eeb6d2 Updated sign handling to reflect use of json. by Tad Hardesty · 10 years ago
  26. bcf1745 Added compression threshold configuration option. by Tad Hardesty · 10 years ago
  27. 85fe91c Corrected UUID field in SpawnPlayerCodec. by Tad Hardesty · 10 years ago
  28. 59aa896 Added codecs and stub handlers for spectate and resource pack status. by Tad Hardesty · 10 years ago
  29. 3b21b89 Fixed byte order and max packet size for chunk sending. by Tad Hardesty · 10 years ago
  30. 6a237bf Whitespace, imports, and final cleanup to net package. by Tad Hardesty · 10 years ago
  31. 32aa64d Fixed encryption, tidied up GlowSession somewhat. by Tad Hardesty · 10 years ago
  32. c72446d Implemented protocol compression, including some corner case handling. by Tad Hardesty · 10 years ago
  33. 5641b20 Stab at encryption in new pipeline, non-functional. by Tad Hardesty · 10 years ago
  34. a6ad391 Started on compression and encryption pipeline components. by Tad Hardesty · 10 years ago
  35. e9a4587 Added experimental new Netty pipeline. by Tad Hardesty · 10 years ago
  36. 779c46b Corrected UserListItemCodec and upped version for 1.8-pre2. by Tad Hardesty · 10 years ago
  37. 5236d80 Optimized GlowProtocol implementation and protocol selection somewhat. by Tad Hardesty · 10 years ago
  38. 84e35b1 Updated login packets. by Tad Hardesty · 10 years ago
  39. 5ed8895 Updated chunk data, chunk bulk, and part of user list item messages. by Tad Hardesty · 10 years ago
  40. 6029ec7 Switched to window type strings and new NBT wire format. by Tad Hardesty · 10 years ago
  41. 17549f9 Continued work on protocol update. by Tad Hardesty · 10 years ago
  42. d8360ca Started on 1.8 protocol update. by Tad Hardesty · 10 years ago
  43. c83a35e Initial version info and data type changes. by Tad Hardesty · 10 years ago
  44. 926872a Fixed an NPE with desyncs during drags, minor tweaks to open/close handling. by Tad Hardesty · 10 years ago
  45. c206e97 Cleaned recipe-checking logic and fixed missing new-style wildcard support. by Tad Hardesty · 10 years ago
  46. efba2be Implemented drag and double-click, fixed errors clicking outside window. by Tad Hardesty · 10 years ago
  47. a9be4c8 Revamped WindowClickHandler to make use of WindowClickLogic. by Tad Hardesty · 10 years ago
  48. ff34e7f Minor documentation and test improvements. by Tad Hardesty · 10 years ago
  49. 1557a2a Started on better window click handling. by Tad Hardesty · 10 years ago
  50. c36f463 Updated bans to use json - still name-based, no migration (see #123). by Tad Hardesty · 10 years ago
  51. fc7dd4a Updated ops list and whitelist to use UUIDs and json format (see #123). by Tad Hardesty · 10 years ago
  52. d4c052b Implemented book support and improved ItemFactory equals (closes #109). by Tad Hardesty · 10 years ago
  53. 740765d Corrected a comment and added a missing @Override. by Tad Hardesty · 10 years ago
  54. 008f4ca Fixed errors trying to save out lightning bolts. by Tad Hardesty · 10 years ago
  55. 4760c99 Improvements to entity metadata and I/O: by Tad Hardesty · 10 years ago
  56. c5a36eb More entity improvements: by Tad Hardesty · 10 years ago
  57. d98e5b8 Many changes to support actual entity spawning: by Tad Hardesty · 10 years ago
  58. fde032a Minor cleanup and fixes and better NbtSerialization documentation. by Tad Hardesty · 10 years ago
  59. b6f21ab Added more MetadataIndex values, tests, and changed Tameable handling. by Tad Hardesty · 10 years ago
  60. 940d0df Completely revamped entity storage system (fixes #115). by Tad Hardesty · 10 years ago
  61. 660a5d8 Use PlayerReader and PlayerProfile to create GlowPlayers (fixes #113). by Tad Hardesty · 10 years ago
  62. b56a61b Further player data stuff: by Tad Hardesty · 10 years ago
  63. 8a11fe4 Split player data out of WorldMetadataService (partially done): by Tad Hardesty · 10 years ago
  64. bf3f452 Changed entity initialization to take location rather than server and world. by Tad Hardesty · 10 years ago
  65. 22cd9e7 Properly implemented experience/levelling math (fixes #117). by Tad Hardesty · 10 years ago
  66. 4c6cd40 Added drop information for blocks with non-standard drops (see #98). by warriordog · 10 years ago
  67. 69fd08d Changed offline-mode UUID to match Vanilla. by Tad Hardesty · 10 years ago
  68. 1c86346 Added /tellraw command (closes #124). by deathcap · 10 years ago
  69. 694d7be Call weather and thunder change events. by Tad Hardesty · 10 years ago
  70. 61d5070 Use EventFactory in StatusRequestHandler, minor EventFactory cleanup. by Tad Hardesty · 10 years ago
  71. d979924 Made todo comments more uniform. by Tad Hardesty · 10 years ago
  72. c8cba8b Set item tables's hash map initial capacity to 512 to speed registration. by OverCaste · 10 years ago
  73. 28a4cc2 Suppressed warnings in TagType to placate javac. by Tad Hardesty · 10 years ago
  74. e4accc3 Cleaned up world-change/respawn logic and fixed respawning (fixes #102). by Tad Hardesty · 10 years ago
  75. 2754261 Fixed NPE trying to tab-complete nonexistent commands. by Tad Hardesty · 10 years ago
  76. 98b9bdb Removed org.bouncycastle libraries to reduce filesize significantly. by OverCaste · 10 years ago
  77. 2e422d0 Fixed sound message encoding and added simple block place sound (see #99). by Tad Hardesty · 10 years ago
  78. f250bfb Added warning for turning off online-mode (fixes #93). by Will Franzen · 10 years ago
  79. 8a192e5 Queue UpdateSignMessages until after block changes, fixing things like copy/pasting and being denied sign destruction. by Tad Hardesty · 10 years ago
  80. b6c730d Fixes to DiggingHandler's event firing and reverting on cancel. by Tad Hardesty · 10 years ago
  81. 9aaa1e7 Fixed arm swing animation and not being able to fly if Creative is default. by Tad Hardesty · 10 years ago
  82. 58dcb1b Various minor cleanup and fixes to eyeHeight and channel events. by Tad Hardesty · 11 years ago
  83. 9287485 Added extra isActive() during establishment check, improved log rotation. by Tad Hardesty · 11 years ago
  84. fe51140 Various network and usability fixes: by Tad Hardesty · 11 years ago
  85. 9827627 Some world saving and session management fixes: by Tad Hardesty · 11 years ago
  86. e9121a5 Added NibbleArray for storing metadata, light, and skylight. Reduces memory impact of loaded chunks significantly. by Tad Hardesty · 11 years ago
  87. 0a1e375 A couple of bugfixes to block placement: by Tad Hardesty · 11 years ago
  88. 842de6b Rearranged createExplosion variants and added a few ItemPlaceAs entries. by Tad Hardesty · 11 years ago
  89. 13d9d5c Reduced extraneous chunk sends on login, and some minor fixes: by Tad Hardesty · 11 years ago
  90. 1251b5e Various world fixes: by Tad Hardesty · 11 years ago
  91. c68306c Some reorganization and minor fixes to world I/O in preparation for big fixes. by Tad Hardesty · 11 years ago
  92. 495959e Some fixups to RegionFile to fix wildly incorrect structure on Linux. Chunks still sometimes broken. by Tad Hardesty · 11 years ago
  93. 90c8c56 Update to Bukkit for 1.7.9 by Tad Hardesty · 11 years ago
  94. 9b5721c Basic chest inventory and I/O support (no double chests or facing directions). by Tad Hardesty · 11 years ago
  95. 937be61 Experimental mitigation for #92. by Tad Hardesty · 11 years ago
  96. 00c5347 Cleanup to world storage system, minor ItemMeta/Entity storage fixes. by Tad Hardesty · 11 years ago
  97. b24743c Switched to diamond operator in a few missed places (closes #83). by Tad Hardesty · 11 years ago
  98. 7a39f40 Switched to Diamond Operator (for #83). by Joshua Rodriguez · 11 years ago
  99. a0ca01b Changed world init sequence to match CraftBukkit more closely. by Tad Hardesty · 11 years ago
  100. 6f42ff8 Changed weather to only happen in normal world and handle case where no chunks are loaded (see #94). by Tad Hardesty · 11 years ago