- 0ec7d25 Fix fall damage regression, fixes #432 by mastercoms · 8 years ago
- 789da9e Fix trapdoor inversion as well by mastercoms · 8 years ago
- d8dd93c Fix inverted slab detection. Fixes #443 by mastercoms · 8 years ago
- 90161f8 Bump version by mastercoms · 8 years ago
- 7b708b2 Allow for extensions of some classes by mastercoms · 8 years ago
- ad42391 Fix some movement and fall damage bugs by mastercoms · 8 years ago
- d3c896b Correct forge server type, add metrics setting by mastercoms · 8 years ago
- 7d5258d Begin new monthly snapshot by mastercoms · 8 years ago
- d5e4e54 2017.2 release by mastercoms · 8 years ago 2017.2
- 719a939 Fixes #438 by mastercoms · 8 years ago
- 9e0e517 Set server-ip and port after binding by momothereal · 8 years ago
- 5739b7b Set server IP/Port before loading plugins by momothereal · 8 years ago
- fdfc304 Bump version for PR by mastercoms · 8 years ago
- f342d64 Fix TextMessage#flatten() throwing cast exceptions (#425) by MrPowerGamerBR · 8 years ago
- 8a57f8a Revert bf991605f694314a7891e04ef2440118bbf8b6d3 by mastercoms · 8 years ago
- 0f4057b Fix various issues relating to death, ignore position updates from dead players. by momothereal · 8 years ago
- bf99160 Remove unneccessary boolean check by mastercoms · 8 years ago
- 09bb18a Merge master into master by mastercoms · 8 years ago
- ed791d4 Fix fall distance logic order by mastercoms · 8 years ago
- 835ea91 Minecraft version should start at 0 by mastercoms · 8 years ago
- 9cc0cc9 Update to versioning scheme by mastercoms · 8 years ago
- 8581305 Version bump by mastercoms · 8 years ago
- 2e0972a Fix eating in air, fix right clicks, fixes #423 by mastercoms · 8 years ago
- b02bdde Remove unused legacy-compatible packets, implement force-gamemode config option. by momothereal · 8 years ago
- b5e0a6d Title fixes (#409) by LousyLynx · 8 years ago
- f843faf Implement rail placement (#416) by PickNChew · 8 years ago
- b94aa67 Fix untracked GlowPlayer change by mastercoms · 8 years ago
- 7f46eb9 Fixes #348, better support for unsigned properties by mastercoms · 8 years ago
- 1402a2d Fixes #212, and allows for eating food without right clicking a block by mastercoms · 8 years ago
- 014a734 bump version by mastercoms · 8 years ago
- e75259f Use concurrent set for chunk entities to allow for safe unloading by mastercoms · 8 years ago
- aa26e04 Fixes #189 by mastercoms · 8 years ago
- 92d688e Fixes #369 by mastercoms · 8 years ago
- fbecac5 Fixes #422 and other structure misc fixes by mastercoms · 8 years ago
- cd891fc Downgrade compiler plugin due to regression by mastercoms · 8 years ago
- 762b51a Snapshot versioning allows Maven to be less strict with versioning by mastercoms · 8 years ago
- b274bc0 Bump version by mastercoms · 8 years ago
- 4e7459d Only remove entities if unloaded chunk is saved by mastercoms · 8 years ago
- d6fa74a Unload all chunk data by mastercoms · 8 years ago
- 02aa5c7 Bump version by mastercoms · 8 years ago
- 2bded71 Update pom.xml by mastercoms · 8 years ago
- a1aa6ef Update dev.sh by mastercoms · 8 years ago
- a5a63ed It's not a snapshot version if every change bumps the version by mastercoms · 8 years ago
- c81356f Add new ProxyData constructor for external net plugins by mastercoms · 8 years ago
- 9229ed9 Don't generate animals in oceans. by momothereal · 8 years ago
- 88e350e Only loop through entities in known chunks by momothereal · 8 years ago
- a779b22 * Parallel stream for sending new entities to players by momothereal · 8 years ago
- b7d951e Concurrent entity map, make LookAroundTask happen less often by momothereal · 8 years ago
- 15d7171 Update version based on new schema by mastercoms · 8 years ago
- f63bed3 Check if network server exists before stopping it. by momothereal · 8 years ago
- 9ce6940 Finalize player login in separate method. by momothereal · 8 years ago
- 4637c87 Compare UUID with .equals; add getter for session in MessageHandler. by momothereal · 8 years ago
- 6785ad7 Bump trivial version due to PR by mastercoms · 8 years ago
- 7a48fbb Store serverbootstrapchannel (#419) by Shevchik · 8 years ago
- 1b05626 Don't shade powermock, which is only used for tests by mastercoms · 8 years ago
- eca308e Update Glowstone logo file by momothereal · 8 years ago
- ac76d10 Don't pulse entity AI and physics if the entity isn't in a loaded chunk. by momothereal · 8 years ago
- 744b52e Drop data should not default to 1. by momothereal · 8 years ago
- 9928f05 Update to latest Glowkit by mastercoms · 8 years ago
- 50d6f16 Bump trivial version (2017.0.1.3) by Momo · 8 years ago
- 0f957bd Rename TE save IDs (1.11), implement Beacon class (no functionality) by momothereal · 8 years ago
- 97ae41b Implement BossBar API by momothereal · 8 years ago
- 4adbb3e Track a bunch of new stats (see #327) by momothereal · 8 years ago
- 1988a02 Add logger warning for new worlds when generation is disabled. by momothereal · 8 years ago
- e89e3c4 Add config option to disable world generation, load generator type from level by momothereal · 8 years ago
- 1a00d0a Coloured MOTDs and Custom Crafting Recipes (#415) by PickNChew · 8 years ago
- ea0136e Update ISSUE_TEMPLATE.md by Gareth Coles · 8 years ago
- 88db09d Use our new repo by mastercoms · 8 years ago
- c4d5106 Fix incorrect type for custom name API by mastercoms · 8 years ago
- 484b16a Fix incorrect metadata field type for SHOW_NAME_TAG and SILENT. (#410) by Momo · 8 years ago
- 0903575 Prevent registering custom entities after loading worlds by momothereal · 8 years ago
- da1eb58 Put AI in a separate thread for each world, LookAround task, documentation. by momothereal · 8 years ago
- 6aba17e Basic AI tasking, TaskManager, LookAtPlayer task (animals). by momothereal · 8 years ago
- 39a6433 It's 2017 by mastercoms · 8 years ago
- 0c4ebc5 Update to latest Glowkit and some misc entity impl by mastercoms · 8 years ago
- 61c3390 Fix permissions.yml (#405) by PickNChew · 8 years ago
- 5d4561c Allow plugins to have custom entities (#404) by LousyLynx · 8 years ago
- 53cc4a7 Revert custom entities changes (#403) by LousyLynx · 8 years ago
- b1b9d34 Make EntityManager able to register custom entities (#402) by LousyLynx · 8 years ago
- 5bdeb03 Load entity from EntityTag in spawn egg by momothereal · 8 years ago
- cea0a39 Make version Minecraft-independent by mastercoms · 8 years ago
- dcb5b06 1.11.2 by mastercoms · 8 years ago
- ab9e3fd Armor damage protection by momothereal · 8 years ago
- fadead9 Move armor updates to HumanEntity, don't send armor packet right when joining by momothereal · 8 years ago
- 2d19710 Implement getOrigin(), implement spawnParticle() for players by momothereal · 8 years ago
- adbec67 Rewrite armor attribute update to use EquipmentMonitor by momothereal · 8 years ago
- 61ed27c generic.armor attribute (armor bar) by momothereal · 8 years ago
- 036383b Fix EntityDeathEvent, drop items on player death (+ keepInventory gamerule), implement Totem of Undying by momothereal · 8 years ago
- f5a9a6d Implement isGlowing(), isSilent() and isInvulnerable() for entities. by momothereal · 8 years ago
- dd46436 Redstone Comparator placing/interact (no redstone mechanics) by momothereal · 8 years ago
- 082a019 Fix Observers powering redstone by momothereal · 8 years ago
- 789d66f Basic Observer implementation, BlockDirectional for pistons and observers by momothereal · 8 years ago
- 407f28f Update Javadocs host by Momo · 8 years ago
- 98e7d3b Call DestroyEntities when a player disconnects, add Stray entry in LootingManager. by momothereal · 8 years ago
- 0ace602 Fix grammar and outdated information in README (#389) by colinmcmillen · 8 years ago
- 5f9fdf4 getData() was changed to getWoolData() in Colorable class. by momothereal · 8 years ago
- 68f0477 Entity loot tables (#378) by Momo · 8 years ago
- 77c9ad1 Network server adjustments by mastercoms · 8 years ago
- 7f55a98 Respect doMobSpawning gamerule for animal decoration by momothereal · 8 years ago
- 853fba3 Entity/animal decoration, random rabbit type. by momothereal · 8 years ago