- 0783fd2 Implement entity features (#374) by Momo · 8 years ago
- b343384 Add commons-io, as it is included with nms by mastercoms · 8 years ago
- 1ebe83e Add test server mention by mastercoms · 8 years ago
- 8cf2307 Actually disallow second setcompression packet by mastercoms · 8 years ago
- af41fbb Disallow second SetCompression, remove repeated online setting by mastercoms · 8 years ago
- 5b53e15 Fix some inconsistencies with player removal and login by mastercoms · 8 years ago
- f443f81 Check if the item is ItemTimedUsage before casting it by Momo · 8 years ago
- 973cc80 Timeout UUID lookup if it fails by mastercoms · 8 years ago
- fdc5d48 Fix timing issues due to unclear CompletableFuture javadocs by mastercoms · 8 years ago
- 77e30f7 Fix a bug with bounding boxes when absorbing a block, and give tall-grass absorbing feature to large fern by momothereal · 8 years ago
- a35ca8e Explosion: entity detection bugs and optimizations by mastercoms · 8 years ago
- da0b004 Reset food level on death by mastercoms · 8 years ago
- 5cc8845 Change to Glowstone in pull request template by mastercoms · 8 years ago
- b1b2623 Begin optimization work on profile lookup (#111) by mastercoms · 8 years ago
- 972d75b Fix issue with double-grass not absorbing (#371) by momothereal · 8 years ago
- 379ae3e Use entity bounding boxes for block placement (#373) by Momo · 8 years ago
- a6f8a93 Sounds (#339) by Momo · 8 years ago
- 7facfe0 Bug fixes for entity spawning (#365) by PickNChew · 8 years ago
- 9b7ddde Fix mistake in AnvilChunkIoService (#372) by Oliver Stanley · 8 years ago
- dfa39ef Merge hoppers into master by mastercoms · 8 years ago
- 331cff3 Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
- f5257e7 Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
- 8f4a82c Attempt at fixing blockChanges desync... by momothereal · 8 years ago
- f6be0c0 Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
- e522046 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
- 7f3f6c6 Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
- 513497f Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
- 80dbf17 Fix a couple things. by Momo · 8 years ago
- d145e7c Check if type is null before pulsing by Momo · 8 years ago
- 55366d4 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
- 5682e54 Cleanup requesting pulse by Momo · 8 years ago
- cc315fd Fix a weird duplication thing by Momo · 8 years ago
- 274a4bf Changes to the block pulse system by Momo · 8 years ago
- ad1dcf3 Lock hopper when powered by Momo · 8 years ago
- df668e0 Hoppers swallow items from containers and drops by Momo · 8 years ago
- 8cb4957 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
- df7894a Fix an inconsistency with target hoppers by momothereal · 8 years ago
- 564572b Fix a bug with grass, ensure block's chunk is loaded before pulsing, fix hopper functionality (ordering and duplication) by momothereal · 8 years ago
- 0ed4dda Use vanilla ids instead of Bukkit Material enum for block type. by momothereal · 8 years ago
- 0c3106a Particles (#367) by PickNChew · 8 years ago
- aa307b6 Use separate map for entity classes in registry, and get rid of entity IDs. by momothereal · 8 years ago
- c98792a Allow for Bukkit entity classes to be passed as spawn arguments. by momothereal · 8 years ago
- 929c73b Glowstone.. by mastercoms · 8 years ago
- 2e98308 Attempt at fixing blockChanges desync... by momothereal · 8 years ago
- fbc104d Attempts at converting repeaters to tick map (need feedback/help!!), remove duplicate water update. by momothereal · 8 years ago
- 86c2319 Liquids only pulse once, un-commented target pulse. by momothereal · 8 years ago
- c127ecf Change Integer tick speed to int (0 is no-tick) by momothereal · 8 years ago
- 3996cd3 Fix ItemFrame saving/loading with vanilla worlds, fix item frame visibility, placement and breaking. by Momo · 8 years ago
- d8c751f Allow for progress-based achievements to be loaded. Fixes #349 by Momo · 8 years ago
- 962ebc8 Fix typo by Momo · 8 years ago
- b298526 Check if the player is in an inventory view. by Momo · 8 years ago
- 2aad4f0 Handle MC|ItemName channel for renaming Anvil result slot (no anvil functionality) by Momo · 8 years ago
- 7804a20 Fix #350 and ItemFrame spawning by Momo · 8 years ago
- 4037430 Call SignChangeEvent when done editing a sign. by Momo · 8 years ago
- 38645f6 TeamColor is an optional nbt value by mastercoms · 8 years ago
- 8ed3698 Create stub EnchantTable tile entity. Half fix for #341 by mastercoms · 8 years ago
- 8b9cefe Fixes #342 by mastercoms · 8 years ago
- 442bc56 Fixes 344 and a crash related to unknown statistics by mastercoms · 8 years ago
- 0fc7a1b Fixes #340, also writes correct scoreboard nbt values by mastercoms · 8 years ago
- e532113 The jar's just glowstone now by mastercoms · 8 years ago
- f7bcff0 Maven, we're not a fork. by mastercoms · 8 years ago
- 0d758f0 Bug fixes to scoreboard nbt by mastercoms · 8 years ago
- b8d5065 Changes to PulseTask, ConcurrentSet util, misc changes by Momo · 8 years ago
- eaffe16 Fix a couple things. by Momo · 8 years ago
- 486c869 Check if type is null before pulsing by Momo · 8 years ago
- 454b780 Add pulse tasking, move other pulse contexts to new tick map, change Map to Set. by Momo · 8 years ago
- 2ee8141 Fix dead players not re-appearing for other players by Momo · 8 years ago
- a3fc8bb Various slab fixes by mastercoms · 8 years ago
- 4ab1097 Cleanup requesting pulse by Momo · 8 years ago
- 3afd48b Ensure that the entity can actually block the placement by mastercoms · 8 years ago
- 0069bce Update scoreboard by mastercoms · 8 years ago
- 4527d1e Use vanilla pitch/volume for chest sounds by Momo · 8 years ago
- bea7038 Fix pitch on chest by mastercoms · 8 years ago
- 6f9ca59 Fix a weird duplication thing by Momo · 8 years ago
- 8237990 Merge branch 'master' of https://github.com/GlowstoneMC/Glowstone into hoppers by Momo · 8 years ago
- aa48655 Changes to the block pulse system by Momo · 8 years ago
- 98565d9 Ensure epoll support before using it by mastercoms · 8 years ago
- 20ce765 Update netty usage, especially in httpclient by mastercoms · 8 years ago
- 2874e28 Fix block place blocking for non solid blocks by mastercoms · 8 years ago
- 0e94846 Fixes #292 (rail placement), remove yaw debug by mastercoms · 8 years ago
- 2c19d3b Remove async player saving during shutdown by mastercoms · 8 years ago
- ac8b563 Fix wicked block location bug (#337) by Momo · 8 years ago
- 5104c72 Partially fix invalid block placements in entities by mastercoms · 8 years ago
- 9b0549c Fix furnace tick system by mastercoms · 8 years ago
- 74af0d7 Fix right click tool durability by mastercoms · 8 years ago
- a8f39d6 Remove a looked over ++ by mastercoms · 8 years ago
- 3b6bce2 Add shovel path block creation by mastercoms · 8 years ago
- 39c4889 Stopsound implementation from Glowkit (#336) by Momo · 8 years ago
- a52304e Fix the elytra (#335) by Momo · 8 years ago
- a7b7c6d Merge pull request #331 from momothereal/blockfix by Momo · 8 years ago
- 14569fa Merge pull request #304 from GreenBeard/legacypingsupport by Momo · 8 years ago
- c2ff005 Merge pull request #333 from momothereal/deathf by Momo · 8 years ago
- d443102 Lock hopper when powered by Momo · 8 years ago
- e468440 Hoppers swallow items from containers and drops by Momo · 8 years ago
- 6f35481 Hoppers->Containers functionality, tile tick chunk saving by Momo · 8 years ago
- 2e8a0d0 Fix death, call PlayerDeathEvent/EntityDeathEvent by Momo · 8 years ago
- b1ba943 Fix a thing with data values by Momo · 8 years ago
- 7b416bd Simplified a little by Momo · 8 years ago
- 9711f24 Merge pull request #330 from momothereal/container by Momo · 8 years ago
- 1cfa24f Fix aikar repo by mastercoms · 8 years ago