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package net.glowstone.io.nbt;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
import net.glowstone.GlowServer;
import net.glowstone.block.data.BlockDataManager;
import net.glowstone.constants.ItemIds;
import net.glowstone.inventory.GlowItemFactory;
import net.glowstone.util.InventoryUtil;
import net.glowstone.util.nbt.CompoundTag;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.World;
import org.bukkit.block.data.BlockData;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
/**
* Utility methods for transforming various objects to and from NBT. All strings in this class are
* subtag names and thus not localizable.
*/
@SuppressWarnings("HardCodedStringLiteral")
public final class NbtSerialization {
private NbtSerialization() {
}
/**
* Read an item stack in from an NBT tag.
*
* <p>Returns null if no item exists.
*
* @param tag The tag to read from.
* @return The resulting ItemStack, or null.
*/
public static ItemStack readItem(CompoundTag tag) {
BlockDataManager blockDataManager = ((GlowServer) Bukkit.getServer()).getBlockDataManager();
final Material[] material = {null};
if ((!tag.readString("id", id -> material[0] = ItemIds.getItem(id))
&& !tag.readShort("id", id -> material[0] = blockDataManager.convertToBlockData(id).getMaterial()))
|| material[0] == null || material[0] == Material.AIR) {
return null;
}
final byte[] count = {0};
tag.readByte("Count", x -> count[0] = x);
if (count[0] == 0) {
return null;
}
final short[] damage = {0};
tag.readShort("Damage", x -> damage[0] = x);
ItemStack stack = new ItemStack(material[0], count[0], damage[0]);
// This is slightly different than what tag.readItem would do, since we specify the
// material separately.
tag.readCompound("tag",
subtag -> stack.setItemMeta(GlowItemFactory.instance().readNbt(material[0], subtag)));
return stack;
}
/**
* Write an item stack to an NBT tag.
*
* <p>Null stacks produce an empty tag, and if slot is negative it is omitted from the result.
*
* @param stack The stack to write, or null.
* @param slot The slot, or negative to omit.
* @return The resulting tag.
*/
public static CompoundTag writeItem(ItemStack stack, int slot) {
CompoundTag tag = new CompoundTag();
if (stack == null || stack.getType() == Material.AIR) {
return tag;
}
tag.putString("id", ItemIds.getName(stack.getType()));
tag.putShort("Damage", stack.getDurability());
tag.putByte("Count", stack.getAmount());
tag.putByte("Slot", slot);
CompoundTag meta = GlowItemFactory.instance().writeNbt(stack.getItemMeta());
if (meta != null) {
tag.putCompound("tag", meta);
}
return tag;
}
public static BlockData readBlockData(CompoundTag tag) {
NamespacedKey key = namespacedKeyFromString(tag.getString("Name"));
Material type = Material.getMaterial(key);
Optional<CompoundTag> properties = tag.tryGetCompound("Properties");
return Bukkit.getServer().createBlockData(type);
}
public static CompoundTag writeBlockData(BlockData blockData) {
CompoundTag tag = new CompoundTag();
tag.putString("Name", blockData.getMaterial().getKey().toString());
// TODO: 1.13 properties
return tag;
}
/**
* Read a full inventory (players, chests, etc.) from a compound list.
*
* @param tagList The list of CompoundTags to read from.
* @param start The slot number to consider the inventory's start.
* @param size The desired size of the inventory.
* @return An array with the contents of the inventory.
*/
public static ItemStack[] readInventory(List<CompoundTag> tagList, int start, int size) {
ItemStack[] items = new ItemStack[size];
for (CompoundTag tag : tagList) {
tag.readByte("Slot", slot -> {
if (slot >= start && slot < start + size) {
items[slot - start] = readItem(tag);
}
});
}
return items;
}
/**
* Write a full inventory (players, chests, etc.) to a compound list.
*
* @param items An array with the contents of the inventory.
* @param start The slot number to consider the inventory's start.
* @return The list of CompoundTags.
*/
public static List<CompoundTag> writeInventory(ItemStack[] items, int start) {
List<CompoundTag> out = new ArrayList<>();
for (int i = 0; i < items.length; i++) {
ItemStack stack = items[i];
if (!InventoryUtil.isEmpty(stack)) {
out.add(writeItem(stack, start + i));
}
}
return out;
}
/**
* Attempt to resolve a world based on the contents of a compound tag.
*
* @param server The server to look up worlds in.
* @param compound The tag to read the world from.
* @return The world, or null if none could be found.
*/
public static World readWorld(GlowServer server, CompoundTag compound) {
World world = compound
.tryGetUuid("WorldUUIDMost", "WorldUUIDLeast")
.map(server::getWorld)
.orElseGet(() -> compound.tryGetString("World")
.map(server::getWorld)
.orElse(null));
if (world == null) {
world = compound
.tryGetInt("Dimension")
.map(World.Environment::getEnvironment)
.flatMap(env -> server.getWorlds().stream()
.filter(serverWorld -> env == serverWorld.getEnvironment())
.findFirst())
.orElse(null);
}
return world;
}
/**
* Save world identifiers (UUID and dimension) to a compound tag for later lookup.
*
* @param world The world to identify.
* @param compound The tag to write to.
*/
public static void writeWorld(World world, CompoundTag compound) {
UUID worldUuid = world.getUID();
// world UUID used by Bukkit and code above
compound.putLong("WorldUUIDMost", worldUuid.getMostSignificantBits());
compound.putLong("WorldUUIDLeast", worldUuid.getLeastSignificantBits());
// leave a Dimension value for possible Vanilla use
compound.putInt("Dimension", world.getEnvironment().getId());
}
/**
* Read a Location from the "Pos" and "Rotation" children of a tag.
*
* <p>If "Pos" is absent or invalid, null is returned.
*
* <p>If "Rotation" is absent or invalid, it is skipped and a location without rotation is
* returned.
*
* @param world The world of the location (see readWorld).
* @param tag The tag to read from.
* @return The location, or null.
*/
public static Location listTagsToLocation(World world, CompoundTag tag) {
// check for position list
final Location[] out = {null};
tag.readDoubleList("Pos", pos -> {
if (pos.size() == 3) {
Location location = new Location(world, pos.get(0), pos.get(1), pos.get(2));
// check for rotation
tag.readFloatList("Rotation", rot -> {
if (rot.size() == 2) {
location.setYaw(rot.get(0));
location.setPitch(rot.get(1));
}
});
out[0] = location;
}
});
return out[0];
}
/**
* Write a Location to the "Pos" and "Rotation" children of a tag.
*
* <p>Does not save world information, use writeWorld instead.
*
* @param loc The location to write.
* @param tag The tag to write to.
*/
public static void locationToListTags(Location loc, CompoundTag tag) {
tag.putDoubleList("Pos", Arrays.asList(loc.getX(), loc.getY(), loc.getZ()));
tag.putFloatList("Rotation", Arrays.asList(loc.getYaw(), loc.getPitch()));
}
/**
* Create a Vector from a list of doubles.
*
* <p>If the list is invalid, a zero vector is returned.
*
* @param list The list to read from.
* @return The Vector.
*/
public static Vector listToVector(List<Double> list) {
if (list.size() == 3) {
return new Vector(list.get(0), list.get(1), list.get(2));
}
return new Vector(0, 0, 0);
}
/**
* Create a list of doubles from a Vector.
*
* @param vec The vector to write.
* @return The list.
*/
public static List<Double> vectorToList(Vector vec) {
return Arrays.asList(vec.getX(), vec.getY(), vec.getZ());
}
public static NamespacedKey namespacedKeyFromString(String keyRaw) {
NamespacedKey key;
int colon = keyRaw.indexOf(':');
if (colon == -1) {
key = NamespacedKey.minecraft(keyRaw);
} else {
key = new NamespacedKey(keyRaw.substring(0, colon),
keyRaw.substring(colon + 1));
}
return key;
}
}