| /* |
| * Copyright (c) 2010-2011 Graham Edgecombe. |
| * |
| * This file is part of Lightstone. |
| * |
| * Lightstone is free software: you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation, either version 3 of the License, or |
| * (at your option) any later version. |
| * |
| * Lightstone is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with Lightstone. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| package net.lightstone.model; |
| |
| /** |
| * An immutable class which represents a rotation in the in-game world. |
| * @author Graham Edgecombe |
| */ |
| public final class Rotation { |
| |
| /** |
| * A rotation in which all the components are set to zero. |
| */ |
| public static final Rotation ZERO = new Rotation(0, 0, 0); |
| |
| /** |
| * The components of this rotation. |
| */ |
| private final double yaw, pitch, roll; |
| |
| /** |
| * Creates a rotation with just a yaw and pitch. The roll is set to zero. |
| * @param yaw The yaw. |
| * @param pitch The pitch. |
| */ |
| public Rotation(double yaw, double pitch) { |
| this(yaw, pitch, 0); |
| } |
| |
| /** |
| * Creates a rotation with a yaw, pitch and roll. |
| * @param yaw The yaw. |
| * @param pitch The pitch. |
| * @param roll The roll. |
| */ |
| public Rotation(double yaw, double pitch, int roll) { |
| this.yaw = yaw; |
| this.pitch = pitch; |
| this.roll = roll; |
| } |
| |
| /** |
| * Gets the yaw. |
| * @return The yaw. |
| */ |
| public double getYaw() { |
| return yaw; |
| } |
| |
| /** |
| * Gets the pitch. |
| * @return The pitch. |
| */ |
| public double getPitch() { |
| return pitch; |
| } |
| |
| /** |
| * Gets the roll. |
| * @return The roll. |
| */ |
| public double getRoll() { |
| return roll; |
| } |
| |
| /** |
| * Gets an integer approximation of the yaw between 0 and 255. |
| * @return An integer approximation of the yaw. |
| */ |
| public int getIntYaw() { |
| return (int) (((yaw % 360) / 360) * 256); |
| } |
| |
| /** |
| * Gets an integer approximation of the pitch between 0 and 255. |
| * @return An integer approximation of the pitch. |
| */ |
| public int getIntPitch() { |
| return (int) (((pitch % 360) / 360) * 256); |
| } |
| |
| /** |
| * Gets an integer approximation of the roll between 0 and 255. |
| * @return An integer approximation of the roll. |
| */ |
| public int getIntRoll() { |
| return (int) (((roll % 360) / 360) * 256); |
| } |
| |
| @Override |
| public int hashCode() { |
| final int prime = 31; |
| int result = 1; |
| long temp; |
| temp = Double.doubleToLongBits(pitch); |
| result = prime * result + (int) (temp ^ (temp >>> 32)); |
| temp = Double.doubleToLongBits(roll); |
| result = prime * result + (int) (temp ^ (temp >>> 32)); |
| temp = Double.doubleToLongBits(yaw); |
| result = prime * result + (int) (temp ^ (temp >>> 32)); |
| return result; |
| } |
| |
| @Override |
| public boolean equals(Object obj) { |
| if (this == obj) |
| return true; |
| if (obj == null) |
| return false; |
| if (getClass() != obj.getClass()) |
| return false; |
| Rotation other = (Rotation) obj; |
| if (Double.doubleToLongBits(pitch) != Double |
| .doubleToLongBits(other.pitch)) |
| return false; |
| if (Double.doubleToLongBits(roll) != Double |
| .doubleToLongBits(other.roll)) |
| return false; |
| if (Double.doubleToLongBits(yaw) != Double.doubleToLongBits(other.yaw)) |
| return false; |
| return true; |
| } |
| |
| } |