commit | cdf3bb86c3541b89222bf83004158e114e52a9b7 | [log] [download] |
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author | Caleb Sacks <16855387+clabe45@users.noreply.github.com> | Mon Aug 05 00:07:36 2019 -0400 |
committer | mastercoms <mastercoms@tuta.io> | Mon Aug 05 00:07:36 2019 -0400 |
tree | 64f580bf58c5b2ed5907dec8c0b9ce29045524b7 | |
parent | 760bff1c4f4fc19ea8507d69924bb7cacb6a9d80 [diff] |
Fire PlayerInitialSpawnEvent (#922) (#1051) * No longer fire PlayerInitialSpawnEvent in GlowPlayer It will be fired in player-specific code in GlowEntity, instead. * Fire PlayerInitialSpawnEvent in GlowEntity This way, it is ordered correctly with other event calls. * Fix setting events' world not affecting player