| package net.glowstone.generator.objects.trees; |
| |
| import java.util.Random; |
| |
| import net.glowstone.util.BlockStateDelegate; |
| |
| import org.bukkit.Location; |
| import org.bukkit.Material; |
| import org.bukkit.block.BlockFace; |
| import org.bukkit.block.BlockState; |
| |
| public class BrownMushroomTree extends GenericTree { |
| protected Material type; |
| |
| public BrownMushroomTree(Random random, Location location, BlockStateDelegate delegate) { |
| super(random, location, delegate); |
| this.type = Material.HUGE_MUSHROOM_1; |
| setOverridables( |
| Material.AIR, |
| Material.LEAVES, |
| Material.LEAVES_2 |
| ); |
| setHeight(random.nextInt(3) + 4); |
| } |
| |
| @Override |
| public boolean canPlaceOn() { |
| final BlockState state = delegate.getBlockState(loc.getBlock().getRelative(BlockFace.DOWN).getLocation()); |
| return state.getType() == Material.GRASS || state.getType() == Material.DIRT || state.getType() == Material.MYCEL; |
| } |
| |
| @Override |
| public boolean canPlace() { |
| for (int y = loc.getBlockY(); y <= loc.getBlockY() + 1 + height; y++) { |
| // Space requirement is 7x7 blocks, so brown mushroom's cap |
| // can be directly touching a mushroom next to it. |
| // Since red mushrooms fits in 5x5 blocks it will never |
| // touch another huge mushroom. |
| int radius = 3; |
| if (y <= loc.getBlockY() + 3) { |
| radius = 0; // radius is 0 below 4 blocks tall (only the stem to take in account) |
| } |
| |
| // check for block collision on horizontal slices |
| for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) { |
| for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) { |
| if (y >= 0 && y < 256) { |
| // skip source block check |
| if (y != loc.getBlockY() || x != loc.getBlockX() || z != loc.getBlockZ()) { |
| // we can overlap leaves around |
| final Material type = delegate.getBlockState(loc.getWorld(), x, y, z).getType(); |
| if (!overridables.contains(type)) { |
| return false; |
| } |
| } |
| } else { // height out of range |
| return false; |
| } |
| } |
| } |
| } |
| return true; |
| } |
| |
| @Override |
| public boolean generate() { |
| if (!canHeightFit() || !canPlaceOn() || !canPlace()) { |
| return false; |
| } |
| |
| // generate the stem |
| for (int y = 0; y < height; y++) { |
| delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, loc.getBlockZ(), type, 10); // stem texture |
| } |
| |
| // get the mushroom's cap Y start |
| int capY = loc.getBlockY() + height; // for brown mushroom it starts on top directly |
| if (type == Material.HUGE_MUSHROOM_2) { |
| capY = loc.getBlockY() + height - 3; // for red mushroom, cap's thickness is 4 blocks |
| } |
| |
| // generate mushroom's cap |
| for (int y = capY; y <= loc.getBlockY() + height; y++) { // from bottom to top of mushroom |
| int radius = 1; // radius for the top of red mushroom |
| if (y < loc.getBlockY() + height) { |
| radius = 2; // radius for red mushroom cap is 2 |
| } |
| if (type == Material.HUGE_MUSHROOM_1) { |
| radius = 3; // radius always 3 for a brown mushroom |
| } |
| // loop over horizontal slice |
| for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) { |
| for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) { |
| int data = 5; // cap texture on top |
| // cap's borders/corners treatment |
| if (x == loc.getBlockX() - radius) { |
| data = 4; // cap texture on top and west |
| } else if (x == loc.getBlockX() + radius) { |
| data = 6; // cap texture on top and east |
| } |
| if (z == loc.getBlockZ() - radius) { |
| data -= 3; |
| } else if (z == loc.getBlockZ() + radius) { |
| data += 3; |
| } |
| |
| // corners shrink treatment |
| // if it's a brown mushroom we need it always |
| // it's a red mushroom, it's only applied below the top |
| if (type == Material.HUGE_MUSHROOM_1 || y < loc.getBlockY() + height) { |
| |
| // excludes the real corners of the cap structure |
| if ((x == loc.getBlockX() - radius || x == loc.getBlockX() + radius) |
| && (z == loc.getBlockZ() - radius || z == loc.getBlockZ() + radius)) { |
| continue; |
| } |
| |
| // mushroom's cap corners treatment |
| if (x == loc.getBlockX() - (radius - 1) && z == loc.getBlockZ() - radius) { |
| data = 1; // cap texture on top, west and north |
| } else if (x == loc.getBlockX() - radius && z == loc.getBlockZ() - (radius - 1)) { |
| data = 1; // cap texture on top, west and north |
| } else if (x == loc.getBlockX() + (radius - 1) && z == loc.getBlockZ() - radius) { |
| data = 3; // cap texture on top, north and east |
| } else if (x == loc.getBlockX() + radius && z == loc.getBlockZ() - (radius - 1)) { |
| data = 3; // cap texture on top, north and east |
| } else if (x == loc.getBlockX() - (radius - 1) && z == loc.getBlockZ() + radius) { |
| data = 7; // cap texture on top, south and west |
| } else if (x == loc.getBlockX() - radius && z == loc.getBlockZ() + (radius - 1)) { |
| data = 7; // cap texture on top, south and west |
| } else if (x == loc.getBlockX() + (radius - 1) && z == loc.getBlockZ() + radius) { |
| data = 9; // cap texture on top, east and south |
| } else if (x == loc.getBlockX() + radius && z == loc.getBlockZ() + (radius - 1)) { |
| data = 9; // cap texture on top, east and south |
| } |
| } |
| |
| // a data of 5 below the top layer means air |
| if (data != 5 || y >= loc.getBlockY() + height) { |
| delegate.setTypeAndRawData(loc.getWorld(), x, y, z, type, data); |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| } |