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[Live demo](http://copy.sh/v86/).
How does it work?
-
v86 emulates an x86-compatible CPU and hardware. Here's a list of emulated hardware:
- An x86 compatible CPU. The instruction set is around Pentium 1 level. Some
features are missing, more specifically:
- Task gates, far calls in protected mode
- 16 bit protected mode features
- Single stepping
- MMX, SSE
- A bunch of FPU instructions
- Some exceptions
- A floating point unit (FPU). Calculations are done with JavaScript's double
precision numbers (64 bit), so they are not as precise as calculations on a
real FPU (80 bit).
- A floppy disk controller (8272A).
- An 8042 Keyboard Controller, PS2. With mouse support.
- An 8254 Programmable Interval Timer (PIT).
- An 8259 Programmable Interrupt Controller (PIC).
- A CMOS Real Time Clock (RTC).
- A VGA controller with SVGA support and Bochs VBE Extensions. This includes
support for large resolutions.
- A PCI bus. This one is partly incomplete and not used by every device.
- An IDE disk controller.
- An NE2000 (8390) PCI network card.
- A virtio filesystem.
How to build, run and embed?
-
- In order to build the `cpu.js` file, you need `make` and `cpp` (the C preprocessor).
Run: `make src/cpu.js`.
- If you want a compressed and fast (i.e. with debug code removed) version, you
need Closure Compiler. Pull the submodule using
`git submodule update --init --recursive closure-compiler` and run `make v86_all.js`.
- ROM and disk images are loaded via XHR, so if you want to try out `index.html`
locally, make sure to serve it from a local webserver.
- For more details on how to customize the behaviour and interface, see [docs/adapters.md](docs/adapters.md).
- If you want only want to embed v86 on website you can use libv86.js. For
usage, check out [basic.html](docs/samples/basic.html).
Why?
-
Similiar projects have been done before, but I decided to work on this as a fun
project and learn something about the x86 architecture. It has grown pretty
advanced and I got Linux and KolibriOS working, so there might be some actual
uses.
If you build something interesting, let me know.
Compatibility
-
Here's an overview of the operating systems supported in v86:
- Linux works pretty well. Graphical boot fails in many versions, but you
mostly get a shell. The mouse is often not detected automatically.
- Damn Small Linux (2.4 Kernel): Run with `lowram` and choose PS2 mouse in
xsetup. Takes circa 10 minutes to boot.
- Tinycore (3.0 kernel): `udev` and `X` fail, but you get a
terminal.
- Nanolinux works.
- Archlinux works. Add `atkbd` to `MODULES` in `/etc/mkinitcpio.conf`.
- FreeDOS and Windows 1.01 run very well.
- KolibriOS works. A few applications need SSE.
- Haiku boots, but takes very long (around 30 minutes). Set the memory size to 128MB.
- ReactOS doesn't work.
- No Android version seems to work, you still get a shell.
You can get some infos on the disk images here: https://github.com/copy/v86/tree/master/images
How can I contribute?
-
- Add new features (hardware devices, fill holes in the CPU), fix bugs. Check
out the issues section and concact me if you need help.
- Report bugs.
- Donate. Via Bitcoin:
[`14KBXSoewGzbQY8VoznJ5MZXGxoia8RxC9`](https://blockchain.info/address/14KBXSoewGzbQY8VoznJ5MZXGxoia8RxC9).
If you want to donate elsewhere, let me know.
License
-
Simplified BSD License, see [LICENSE](LICENSE), unless otherwise noted.
Credits
-
- Test cases via QEMU, http://wiki.qemu.org/Main_Page
- https://github.com/creationix/node-sdl
- ascii.ttf (used in node) from http://www.apollosoft.de/ASCII/indexen.htm
- [Disk Images](https://github.com/copy/images)
- [The jor1k project](https://github.com/s-macke/jor1k) for 9p and filesystem drivers
More questions?
-
Shoot me an email to `copy@copy.sh`. Please don't tell about bugs via mail,
create a bug report on GitHub instead.
Author
-
Fabian Hemmer (http://copy.sh/, `copy@copy.sh`)