| # V86Starter |
| - [`run()`](#run) |
| - [`stop()`](#stop) |
| - [`restart()`](#restart) |
| - [`add_listener(string event, function(*) listener)`](#add_listenerstring-event-function-listener) |
| - [`remove_listener(string event, function(*) listener)`](#remove_listenerstring-event-function-listener) |
| - [`restore_state(ArrayBuffer state)`](#restore_statearraybuffer-state) |
| - [`save_state(function(Object, ArrayBuffer) callback)`](#save_statefunctionobject-arraybuffer-callback) |
| - [`get_statistics() -> Object`](#get_statistics---object) |
| - [`is_running() -> boolean`](#is_running---boolean) |
| - [`keyboard_send_scancodes(Array.<number> codes)`](#keyboard_send_scancodesarraynumber-codes) |
| - [`mouse_set_status(boolean enabled)`](#mouse_set_statusboolean-enabled) |
| - [`keyboard_set_status(boolean enabled)`](#keyboard_set_statusboolean-enabled) |
| - [`serial0_send(string data)`](#serial0_sendstring-data) |
| - [`create_file(string file, Uint8Array data, function(Object) callback)`](#create_filestring-file-uint8array-data-functionobject-callback) |
| - [`read_file(string file, function(Object, Uint8Array) callback)`](#read_filestring-file-functionobject-uint8array-callback) |
| |
| *** |
| ## `V86Starter` |
| Constructor for emulator instances. |
| |
| Usage: `var emulator = new V86Starter(options);` |
| |
| Options can have the following properties (all optional, default in parenthesis): |
| |
| - `memory_size number` (16 * 1024 * 1024) - The memory size in bytes, should |
| be a power of 2. |
| - `vga_memory_size number` (8 * 1024 * 1024) - VGA memory size in bytes. |
| |
| - `autostart boolean` (false) - If emulation should be started when emulator |
| is ready. |
| |
| - `disable_keyboard boolean` (false) - If the keyboard should be disabled. |
| - `disable_mouse boolean` (false) - If the mouse should be disabled. |
| |
| - `network_relay_url string` (No network card) - The url of a server running |
| websockproxy. See [networking.md](docs/networking.md). Setting this will |
| enable an emulated network card. |
| |
| - `bios Object` (No bios) - Either a url pointing to a bios or an |
| ArrayBuffer, see below. |
| - `vga_bios Object` (No VGA bios) - VGA bios, see below. |
| - `hda Object` (No hard drive) - First hard disk, see below. |
| - `fda Object` (No floppy disk) - First floppy disk, see below. |
| - `cdrom Object` (No CD) - See below. |
| - `initial_state Object` (Normal boot) - An initial state to load, see |
| [`restore_state`](#restore_statearraybuffer-state) and below. |
| |
| - `filesystem Object` (No 9p filesystem) - A 9p filesystem, see |
| [filesystem.md](docs/filesystem.md). |
| |
| - `serial_container HTMLTextAreaElement` (No serial terminal) - A textarea |
| that will receive and send data to the emulated serial terminal. |
| Alternatively the serial terminal can also be accessed programatically, |
| see [serial.html](docs/samples/serial.html). |
| |
| - `screen_container HTMLElement` (No screen) - An HTMLElement. This should |
| have a certain structure, see [basic.html](docs/samples/basic.html). |
| |
| *** |
| |
| There are two ways to load images (`bios`, `vga_bios`, `cdrom`, `hda`, ...): |
| |
| - Pass an object that has a url. Optionally, `async: true` and `size: |
| size_in_bytes` can be added to the object, so that sectors of the image |
| are loaded on demand instead of being loaded before boot (slower, but |
| strongly recommended for big files). In that case, the `Range: bytes=...` |
| header must be supported on the server. |
| |
| ```javascript |
| // download file before boot |
| options.bios = { |
| url: "bios/seabios.bin" |
| } |
| // download file sectors as requested, size is required |
| options.hda = { |
| url: "disk/linux.iso", |
| async: true, |
| size: 16 * 1024 * 1024 |
| } |
| ``` |
| |
| - Pass an `ArrayBuffer` or `File` object as `buffer` property. |
| |
| ```javascript |
| // use <input type=file> |
| options.bios = { |
| buffer: document.all.hd_image.files[0] |
| } |
| // start with empty hard drive |
| options.hda = { |
| buffer: new ArrayBuffer(16 * 1024 * 1024) |
| } |
| ``` |
| |
| *** |
| |
| **Parameters:** |
| |
| 1. **`Object`** options – Options to initialize the emulator with. |
| |
| *** |
| #### `run()` |
| Start emulation. Do nothing if emulator is running already. Can be |
| asynchronous. |
| |
| *** |
| #### `stop()` |
| Stop emulation. Do nothing if emulator is not running. Can be asynchronous. |
| |
| *** |
| #### `restart()` |
| Restart (force a reboot). |
| |
| *** |
| #### `add_listener(string event, function(*) listener)` |
| Add an event listener (the emulator is an event emitter). A list of events |
| can be found at [docs/events.md](docs/events.md). |
| |
| The callback function gets a single argument which depends on the event. |
| |
| **Parameters:** |
| |
| 1. **`string`** event – Name of the event. |
| 2. **`function(*)`** listener – The callback function. |
| |
| *** |
| #### `remove_listener(string event, function(*) listener)` |
| Remove an event listener. |
| |
| **Parameters:** |
| |
| 1. **`string`** event |
| 2. **`function(*)`** listener |
| |
| *** |
| #### `restore_state(ArrayBuffer state)` |
| Restore the emulator state from the given state, which must be an |
| ArrayBuffer returned by |
| [`save_state`](#save_statefunctionobject-arraybuffer-callback). |
| |
| Note that the state can only be restored correctly if this constructor has |
| been created with the same options as the original instance (e.g., same disk |
| images, memory size, etc.). |
| |
| Different versions of the emulator might use a different format for the |
| state buffer. |
| |
| **Parameters:** |
| |
| 1. **`ArrayBuffer`** state |
| |
| *** |
| #### `save_state(function(Object, ArrayBuffer) callback)` |
| Asynchronously save the current state of the emulator. The first argument to |
| the callback is an Error object if something went wrong and is null |
| otherwise. |
| |
| **Parameters:** |
| |
| 1. **`function(Object, ArrayBuffer)`** callback |
| |
| *** |
| #### `get_statistics() -> Object` |
| Return an object with several statistics. Return value looks similar to |
| (but can be subject to change in future versions or different |
| configurations, so use defensively): |
| |
| ```javascript |
| { |
| "cpu": { |
| "instruction_counter": 2821610069 |
| }, |
| "hda": { |
| "sectors_read": 95240, |
| "sectors_written": 952, |
| "bytes_read": 48762880, |
| "bytes_written": 487424, |
| "loading": false |
| }, |
| "cdrom": { |
| "sectors_read": 0, |
| "sectors_written": 0, |
| "bytes_read": 0, |
| "bytes_written": 0, |
| "loading": false |
| }, |
| "mouse": { |
| "enabled": true |
| }, |
| "vga": { |
| "is_graphical": true, |
| "res_x": 800, |
| "res_y": 600, |
| "bpp": 32 |
| } |
| } |
| ``` |
| |
| **Returns:** |
| |
| * **`Object`** |
| |
| *** |
| #### `is_running() -> boolean` |
| |
| **Returns:** |
| |
| * **`boolean`** |
| |
| *** |
| #### `keyboard_send_scancodes(Array.<number> codes)` |
| Send a sequence of scan codes to the emulated PS2 controller. A list of |
| codes can be found at http://stanislavs.org/helppc/make_codes.html. |
| Do nothing if there is not keyboard controller. |
| |
| **Parameters:** |
| |
| 1. **`Array.<number>`** codes |
| |
| *** |
| #### `mouse_set_status(boolean enabled)` |
| Enable or disable sending mouse events to the emulated PS2 controller. |
| |
| **Parameters:** |
| |
| 1. **`boolean`** enabled |
| |
| *** |
| #### `keyboard_set_status(boolean enabled)` |
| Enable or disable sending keyboard events to the emulated PS2 controller. |
| |
| **Parameters:** |
| |
| 1. **`boolean`** enabled |
| |
| *** |
| #### `serial0_send(string data)` |
| Send a string to the first emulated serial terminal. |
| |
| **Parameters:** |
| |
| 1. **`string`** data |
| |
| *** |
| #### `create_file(string file, Uint8Array data, function(Object) callback)` |
| Write to a file in the 9p filesystem. Nothing happens if no filesystem has |
| been initialized. First argument to the callback is an error object if |
| something went wrong and null otherwise. |
| |
| **Parameters:** |
| |
| 1. **`string`** file |
| 2. **`Uint8Array`** data |
| 3. **`function(Object)`** (optional) callback |
| |
| *** |
| #### `read_file(string file, function(Object, Uint8Array) callback)` |
| Read a file in the 9p filesystem. Nothing happens if no filesystem has been |
| initialized. |
| |
| **Parameters:** |
| |
| 1. **`string`** file |
| 2. **`function(Object, Uint8Array)`** callback |
| |
| <!-- src/browser/starter.js--> |
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