| "use strict"; |
| |
| function NodeScreenSDL(sdl, font_file) |
| { |
| var ROW_HEIGHT = 16, |
| |
| // about right for ascii.ttf |
| CHAR_WIDTH = 10, |
| |
| /** @type {number} */ |
| cursor_scanline_start, |
| |
| /** @type {number} */ |
| cursor_scanline_end, |
| |
| current_cursor_address, |
| |
| graphic_buffer, |
| graphic_buffer8, |
| graphic_buffer32; |
| |
| |
| sdl.init(sdl.INIT.VIDEO); |
| |
| var ttf = sdl.TTF, |
| screen; |
| |
| ttf.init(); |
| |
| var font = ttf.openFont(font_file, 16); |
| |
| sdl.events.on("QUIT", function() |
| { |
| process.exit(); |
| }); |
| |
| this.put_char = function(row, col, chr, bg_color, fg_color) |
| { |
| if((chr & 0xff) === 0) |
| { |
| // required, otherwise sdl throws up |
| return; |
| } |
| |
| var str = String.fromCharCode(chr & 0xff), |
| s = ttf.renderTextShaded(font, str, fg_color, bg_color); |
| |
| sdl.blitSurface(s, null, screen, [col * CHAR_WIDTH, row * ROW_HEIGHT]); |
| sdl.freeSurface(s); |
| }; |
| |
| this.put_pixel_linear = function(offset, color_part) |
| { |
| graphic_buffer8[offset] = color_part; |
| }; |
| |
| this.put_pixel = function(x, y, color) |
| { |
| throw "TODO"; |
| }; |
| |
| this.timer_text = function() |
| { |
| sdl.flip(screen); |
| }; |
| |
| this.timer_graphical = function() |
| { |
| sdl.putImageData(screen, graphic_buffer32); |
| sdl.flip(screen); |
| }; |
| |
| this.destroy = function() |
| { |
| |
| }; |
| |
| this.set_mode = function(graphical) |
| { |
| // switch between graphical and text mode |
| }; |
| |
| this.clear_screen = function() |
| { |
| |
| }; |
| |
| this.set_size_text = function(cols, rows) |
| { |
| screen = sdl.setVideoMode(CHAR_WIDTH * cols, ROW_HEIGHT * rows, 32, 0); |
| |
| //dbg_log(screen, LOG_VGA); |
| //dbg_log(screen.pixels, LOG_VGA); |
| }; |
| |
| this.set_size_graphical = function(width, height) |
| { |
| screen = sdl.setVideoMode(width, height, 32, 0); |
| |
| graphic_buffer = new ArrayBuffer(width * height * 4); |
| graphic_buffer8 = new Uint8Array(graphic_buffer); |
| graphic_buffer32 = new Int32Array(graphic_buffer); |
| }; |
| |
| this.update_cursor = function(cursor_row, cursor_col) |
| { |
| refresh_cursor(); |
| }; |
| |
| this.update_cursor_scanline = function(start, end) |
| { |
| cursor_scanline_start = start; |
| cursor_scanline_end = end; |
| |
| refresh_cursor(); |
| }; |
| |
| function refresh_cursor() |
| { |
| // TODO |
| } |
| |
| } |
| |