blob: a82d9da0a147ce5b1b0f8c971b0e49d3a1bf9f6f [file] [log] [blame] [raw]
"use strict";
/** @constructor */
function v86(bus)
{
/** @type {boolean} */
this.first_init = true;
/** @type {boolean} */
this.running = false;
/** @type {boolean} */
this.stopped = false;
/** @type {CPU} */
this.cpu = new CPU();
this.bus = bus;
bus.register("cpu-init", this.init, this);
bus.register("cpu-run", this.run, this);
bus.register("cpu-stop", this.stop, this);
bus.register("cpu-restart", this.restart, this);
this.fast_next_tick = function() { console.assert(false); };
this.next_tick = function(time) { console.assert(false); };
}
v86.prototype.run = function()
{
if(!this.running)
{
this.bus.send("emulator-started");
this.fast_next_tick();
}
};
v86.prototype.do_tick = function()
{
if(this.stopped)
{
this.stopped = this.running = false;
this.bus.send("emulator-stopped");
return;
}
this.running = true;
var dt = this.cpu.main_run();
if(dt <= 0)
{
this.fast_next_tick();
}
else
{
this.next_tick(dt);
}
};
v86.prototype.stop = function()
{
if(this.running)
{
this.stopped = true;
}
};
v86.prototype.restart = function()
{
this.cpu.reset();
this.cpu.load_bios();
};
v86.prototype.init = function(settings)
{
if(this.first_init)
{
this.first_init = false;
this.lazy_init();
}
this.cpu.init(settings, this.bus);
this.bus.send("emulator-ready");
};
// initialization that only needs to be once
v86.prototype.lazy_init = function()
{
var emulator = this;
if(typeof setImmediate !== "undefined")
{
this.fast_next_tick = function()
{
setImmediate(function() { emulator.do_tick(); });
};
}
else if(typeof window !== "undefined" && typeof postMessage !== "undefined")
{
// setImmediate shim for the browser.
// TODO: Make this deactivatable, for other applications
// using postMessage
/** @const */
var MAGIC_POST_MESSAGE = 0xAA55;
window.addEventListener("message", function(e)
{
if(e.source === window && e.data === MAGIC_POST_MESSAGE)
{
emulator.do_tick();
}
}, false);
this.fast_next_tick = function()
{
window.postMessage(MAGIC_POST_MESSAGE, "*");
};
}
else
{
this.fast_next_tick = function()
{
setTimeout(function() { emulator.do_tick(); }, 0);
};
}
if(typeof document !== "undefined" && typeof document.hidden === "boolean")
{
this.next_tick = function(t)
{
if(t < 4 || document.hidden)
{
// Avoid sleeping for 1 second (happens if page is not
// visible), it can break boot processes. Also don't try to
// sleep for less than 4ms, since the value is clamped up
this.fast_next_tick();
}
else
{
setTimeout(function() { emulator.do_tick(); }, t);
}
};
}
else
{
// In environments that aren't browsers, we might as well use setTimeout
this.next_tick = function(t)
{
setTimeout(function() { emulator.do_tick(); }, t);
};
}
};
v86.prototype.save_state = function()
{
// TODO: Should be implemented here, not on cpu
return this.cpu.save_state();
};
v86.prototype.restore_state = function(state)
{
// TODO: Should be implemented here, not on cpu
return this.cpu.restore_state(state);
};
if(typeof performance === "object" && performance.now)
{
v86.microtick = function()
{
return performance.now();
};
}
//else if(typeof process === "object" && process.hrtime)
//{
// v86.microtick = function()
// {
// var t = process.hrtime();
// return t[0] * 1000 + t[1] / 1e6;
// };
//}
else
{
v86.microtick = Date.now;
}
if(typeof window !== "undefined" && window.crypto && window.crypto.getRandomValues)
{
v86._rand_data = new Int32Array(1);
v86.has_rand_int = function()
{
return true;
};
v86.get_rand_int = function()
{
window.crypto.getRandomValues(v86._rand_data);
return v86._rand_data[0];
};
}
else
{
v86.has_rand_int = function()
{
return false;
};
v86.get_rand_int = function()
{
console.assert(false);
};
}