| |
| /** |
| * @param {?=} progress |
| * @param {?=} headers |
| */ |
| function load_file(filename, done, progress, headers) |
| { |
| var http = new XMLHttpRequest(); |
| |
| http.open("get", filename, true); |
| http.responseType = "arraybuffer"; |
| |
| if(headers) |
| { |
| var header_names = Object.keys(headers); |
| |
| for(var i = 0; i < header_names.length; i++) |
| { |
| var name = header_names[i]; |
| |
| http.setRequestHeader(name, headers[name]); |
| } |
| } |
| |
| http.onload = function(e) |
| { |
| if(http.readyState === 4) |
| { |
| if(http.status !== 200 && http.status !== 206) |
| { |
| console.log("Loading the image `" + filename + "` failed"); |
| } |
| else if(http.response) |
| { |
| done(http.response); |
| } |
| } |
| }; |
| |
| if(progress) |
| { |
| http.onprogress = function(e) |
| { |
| progress(e); |
| }; |
| } |
| |
| http.send(null); |
| } |
| |
| /** |
| * @this {AsyncFileBuffer|AsyncXHRBuffer} |
| * Likewise, relies on this.byteLength, this.loaded_blocks and this.block_size |
| */ |
| function async_buffer_set(offset, data, fn) |
| { |
| console.assert(offset + data.length <= this.byteLength); |
| |
| var len = data.length; |
| |
| // TODO: Unaligned write |
| console.assert(offset % this.block_size === 0); |
| console.assert(len % this.block_size === 0); |
| console.assert(len); |
| |
| var start_block = offset / this.block_size; |
| var block_count = len / this.block_size; |
| |
| for(var i = 0; i < block_count; i++) |
| { |
| var block = this.loaded_blocks[start_block + i]; |
| |
| if(block === undefined) |
| { |
| block = this.loaded_blocks[start_block + i] = new Uint8Array(this.block_size); |
| } |
| |
| var data_slice = data.subarray(i * this.block_size, (i + 1) * this.block_size); |
| block.set(data_slice); |
| |
| console.assert(block.byteLength === data_slice.length); |
| } |
| |
| fn(); |
| } |
| |
| /** |
| * Asynchronous access to ArrayBuffer, loading blocks lazily as needed. |
| * This is just a prototype and partly incomplete. |
| * |
| * @constructor |
| * @param {string} filename Name of the file to download parts |
| * from. Replaces %d with the block number (padded) |
| */ |
| function AsyncXHRBuffer(filename, block_size, size) |
| { |
| this.filename = filename; |
| this.block_size = block_size; |
| this.block_count = size / block_size; |
| console.assert(this.block_count === (this.block_count | 0)); |
| |
| this.loaded_blocks = {}; |
| |
| this.byteLength = size; |
| |
| this.get_buffer = function(fn) |
| { |
| // We must download all parts, unlikely a good idea for big files |
| }; |
| } |
| AsyncXHRBuffer.prototype.get = function(offset, len, fn) |
| { |
| console.assert(offset % this.block_size === 0); |
| console.assert(len % this.block_size === 0); |
| console.assert(len); |
| |
| var range_start = offset, |
| range_end = offset + len - 1; |
| |
| load_file(this.filename, |
| function(buffer) |
| { |
| var block = new Uint8Array(buffer); |
| |
| this.handle_read(offset, len, block); |
| fn(block); |
| }.bind(this), |
| null, |
| { |
| Range: "bytes=" + range_start + "-" + range_end, |
| } |
| ); |
| } |
| AsyncXHRBuffer.prototype.set = async_buffer_set; |
| |
| AsyncXHRBuffer.prototype.handle_read = function(offset, len, block) |
| { |
| // Used by AsyncXHRBuffer and AsyncFileBuffer |
| // Overwrites blocks from the original source that have been written since |
| |
| var start_block = offset / this.block_size, |
| block_count = len / this.block_size; |
| |
| for(var i = 0; i < block_count; i++) |
| { |
| var written_block = this.loaded_blocks[start_block + i]; |
| |
| if(written_block) |
| { |
| block.set(written_block, i * this.block_size); |
| } |
| //else |
| //{ |
| // var cached = this.loaded_blocks[start_block + i] = new Uint8Array(this.block_size); |
| // cached.set(block.subarray(i * this.block_size, (i + 1) * this.block_size)); |
| //} |
| } |
| }; |
| |
| /** |
| * Synchronous access to File, loading blocks from the input type=file |
| * The whole file is loaded into memory during initialisation |
| * |
| * @constructor |
| */ |
| function SyncFileBuffer(file) |
| { |
| var PART_SIZE = 4 << 20, |
| ready = false, |
| me = this; |
| |
| this.byteLength = file.size; |
| |
| if(file.size > (1 << 30)) |
| { |
| console.log("Warning: Allocating buffer of " + (file.size >> 20) + " MB ..."); |
| } |
| |
| var buffer = new ArrayBuffer(file.size), |
| pointer = 0, |
| filereader = new FileReader(); |
| |
| this.load = function() |
| { |
| // Here: Read all parts sequentially |
| // Other option: Read all parts in parallel |
| filereader.onload = function(e) |
| { |
| new Uint8Array(buffer, pointer).set(new Uint8Array(e.target.result)); |
| pointer += PART_SIZE; |
| next(); |
| }; |
| |
| next(); |
| |
| function next() |
| { |
| if(me.onprogress) |
| { |
| me.onprogress({ |
| loaded: pointer, |
| total: file.size, |
| lengthComputable: true, |
| }); |
| } |
| |
| if(pointer < file.size) |
| { |
| filereader.readAsArrayBuffer(file.slice(pointer, Math.min(pointer + PART_SIZE, file.size))); |
| } |
| else |
| { |
| ready = true; |
| |
| if(me.onload) |
| { |
| me.onload({ |
| |
| }); |
| } |
| } |
| } |
| } |
| |
| this.get = function(offset, len, fn) |
| { |
| if(ready) |
| { |
| console.assert(offset + len <= buffer.byteLength); |
| |
| fn(new Uint8Array(buffer, offset, len)); |
| } |
| else |
| { |
| throw "SyncFileBuffer: Wait for ready"; |
| } |
| }; |
| |
| this.get_buffer = function(fn) |
| { |
| if(ready) |
| { |
| fn(buffer); |
| } |
| else |
| { |
| throw "SyncFileBuffer: Wait for ready"; |
| } |
| }; |
| |
| /** @param data {Uint8Array] */ |
| this.set = function(offset, data, fn) |
| { |
| if(ready) |
| { |
| console.assert(offset + data.byteLength <= buffer.byteLength); |
| |
| new Uint8Array(buffer, offset, data.byteLength).set(data); |
| fn(); |
| } |
| else |
| { |
| throw "SyncFileBuffer: Wait for ready"; |
| } |
| }; |
| } |
| |
| /** |
| * Asynchronous access to File, loading blocks from the input type=file |
| * |
| * @constructor |
| */ |
| function AsyncFileBuffer(file) |
| { |
| var BLOCK_SHIFT = 9, |
| BLOCK_SIZE = 1 << BLOCK_SHIFT; |
| |
| this.file = file; |
| this.byteLength = file.size; |
| |
| this.block_count = file.size >> BLOCK_SHIFT; |
| this.block_size = BLOCK_SIZE; |
| |
| this.loaded_blocks = {}; |
| |
| this.get_buffer = function(fn) |
| { |
| }; |
| |
| this.load = function() |
| { |
| this.onload && this.onload({}); |
| }; |
| |
| this._state_skip = [ |
| "file", |
| "block_count", |
| "byteLength", |
| "block_size", |
| ]; |
| } |
| AsyncFileBuffer.prototype.get = function(offset, len, fn) |
| { |
| console.assert(offset % this.block_size === 0); |
| console.assert(len % this.block_size === 0); |
| console.assert(len); |
| |
| var fr = new FileReader(); |
| |
| fr.onload = function(e) |
| { |
| var buffer = e.target.result; |
| var block = new Uint8Array(buffer); |
| |
| this.handle_read(offset, len, block); |
| fn(block); |
| }.bind(this); |
| |
| fr.readAsArrayBuffer(this.file.slice(offset, offset + len)); |
| } |
| AsyncFileBuffer.prototype.set = async_buffer_set; |
| AsyncFileBuffer.prototype.handle_read = AsyncXHRBuffer.prototype.handle_read; |
| |