- 66dba79 ALPHA, ALTAIR, AltairZ80, I7094, NOVA, PDP1, PDP10, PDP11, PDP18B, PDP8, SAGE, sigma, swtp6800, TX-0, VAX: Change tabs to spaces which had crept in over time by Mark Pizzolato · 10 years ago
- ef9d1ad PDP10, PDP11, VAX: const cleanup by Mark Pizzolato · 10 years ago
- 9accae5 BESM6 and VAX: Cleanup for building on VMS by Mark Pizzolato · 10 years ago
- 960b22d VIDEO: Fix build when using SDL2 versions prior to 2.0.3. Fix #187 by Mark Pizzolato · 10 years ago
- c9eb08c VIDEO: Fix build when using SDL vs SDL2 by Mark Pizzolato · 10 years ago
- 4ee599b SCP: Added a SHOW VIDEO command for simulators which include video devices by Mark Pizzolato · 10 years ago
- e40d81d VIDEO: Add proper WRU detection when SIM_VIDEO is used on OS X. by Mark Pizzolato · 10 years ago
- 93a2f9f VIDEO: Fix build when SDL libraries are not available by Mark Pizzolato · 10 years ago
- 2142168 VIDEO: Restructured vid_show_video to perform SDL APIs on the SDL event thread. by Mark Pizzolato · 10 years ago
- 8c4397e VIDEO: Initial working OSX support by Mark Pizzolato · 10 years ago
- cd4da41 VIDEO: Changed SDL2 vid_draw implementation to perform all texture references in the event processing thread by Mark Pizzolato · 10 years ago
- 4cb4477 VIDEO: Restructured SDL threading model to perform all event processing in the main thread and run the application main logic in a different thread. by Mark Pizzolato · 10 years ago
- 383ce78 VAX,MicroVAX,QVSS: Video improvements by Mark Pizzolato · 10 years ago
- f0f3176 VIDEO: Fix build for platforms with SDL2 prior to v2.0.2. Fix #177 by Mark Pizzolato · 10 years ago
- 433fa20 VIDEO: Added SDL2 error checking coalescing of mouse motion events which are queued concurrently. by Mark Pizzolato · 10 years ago
- 722579c VIDEO: SDL2 Ignoring multiple successively queued REDRAW events to avoid overrunning the GPU by Mark Pizzolato · 10 years ago
- 136f586 VIDEO: Migrate SDL2 vid_draw to SDL_UpdateTexture for just the requested rectangle by Mark Pizzolato · 10 years ago
- ad6dd02 VIDEO: Change the SDL mouse position in window to reflect the simulated mouse position. by Mark Pizzolato · 10 years ago
- 3951ad2 Cleanup of unneeded global extern declarations by Mark Pizzolato · 10 years ago
- 1e0b83c SCP: Avoid building sim_video code when it isn't used by a simulator. by Mark Pizzolato · 10 years ago
- 6ce8d99 SCP: Added generic output routine sim_printf to output to stdout and sim_log (and sim_deb when enabled) by Mark Pizzolato · 11 years ago
- b57201b QVSS/VIDEO: Fix for mouse tracking on Ultrix from Mike Burke for issue #88 by Mark Pizzolato · 11 years ago
- 30cd103 VIDEO: When using libSDL2, make sure we use the key scan code to index the vid_key_state array. Also, make sure we stick to getting bare key events instead of TextInput events. by Mark Pizzolato · 11 years ago
- 6b45d9b SCP/VIDEO: Added support for libSDL2 video capabilities. Changed existing video layer to carry pixels as 32bpp vs 8bpp for more natural behaviors in libSDL2. by Mark Pizzolato · 11 years ago
- 351d748 VIDEO: Move all SDL graphics activities to the background video thread by Mark Pizzolato · 11 years ago
- 610b7b5 VIDEO: Moved SDL initialization and cleanup from event thread to the primary thread. by Mark Pizzolato · 11 years ago
- 8617a58 VAX/QVSS: Added debugging support to sim_video by Mark Pizzolato · 11 years ago
- 5de0c8d Instrumented the qvss activities for better debug support by Mark Pizzolato · 11 years ago
- a7a8f3d Added reporting of the QVSS window focus release key when Video Windows is created by Mark Pizzolato · 11 years ago
- b3a9a0d Add sim_video and VAX QVSS (VCB01) Monochrome Video Board from Matt Burke by Mark Pizzolato · 11 years ago