| # Running on Windows Subsystem for Linux |
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| Contact: [@AndrewPardoe](https://github.com/AndrewPardoe) |
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| The Compiler Explorer ("CE" from here on) runs quite well on the [Windows Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/faq) ("WSL"). Running on WSL enables Linux-based compilers to continue running natively while enabling Windows-based compilers to run in a real Windows environment. |
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| No special configuration is needed to run CE under WSL. Some configuration is required for hosting the Microsoft Visual C++ ("MSVC") compiler. Testing has mainly been done on the Ubuntu distro but any distro should work. |
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| ## WSL/Windows interop and its limitations |
| WSL offers rich interop with Windows processes. You can run any Windows executable, such as "`cl.exe`", from a bash shell. But this interop capability has some limitations. |
| - Windows volumes: While Windows executables can be run from bash, they cannot see Linux volumes. Windows executables that need to read or write files must be run on a Windows volume. This means all MSVC compiles must be done in the Windows `%TEMP%` directory instead of in the `bash` environment's temp directory. |
| - Path: The WSL path set in bash prepends the Windows path. While Linux filesystems support odd naming conventions such as spaces and parentheses, Windows' path uses these as a matter of course (e.g., `c:\Program Files (x86)`). Additionally, the Windows path delimiter is `\` instead of `/`, and it uses drive letters instead of mount points that are separated with a colon. |
| - Path names: A Windows path of `c:\tmp` is normally referred to as `/mnt/c/tmp` in `bash`. However, users can customize their `drvfs` mount points. A tool is provided in newer Windows releases, `/bin/wslpath`, that will convert paths between systems. Code in CE currently does the conversion between the standard conventions using string manipulation. |
| - Environment variables: While the Windows path is available in bash, Windows environment variables are not. CE uses `cmd.exe /c echo %TEMP%` to determine the Windows temporary directory. |
| - Execution environment: The execution environment cannot currently be set when doing `childprocess.spawn`. This is a serious issue for the MSVC compiler, which is highly environment-dependent (e.g., `%INCLUDE%`, `%LIBPATH%`, etc.) |
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| ## Configuration |
| This section is intended for the many WSL users who are new to Linux. |
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| If you plan on debugging CE, you should clone the CE repo on a Windows volume. |
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| CE is built on node.js ("node"). The easiest way to install node is using NVM, the Node Version Manager. Run the following commands from a bash shell: |
| - `apt-get update` to make sure apt is up-to-date |
| - `apt-get install build-essential libssl-dev`, though you probably have these already |
| - Check https://github.com/creationix/nvm/releases for the latest NVM release, substituting it in the next command. |
| - `curl https://raw.githubusercontent.com/creationix/nvm/v0.33.8/install.sh | bash` to install NVM |
| - `source ~/.profile` to reload your profile, bringing NVM into your environment |
| - `nvm ls-remote -lts` to show the latest long-term supported (LTS) version of node.js |
| - `nvm install 10.15.3`, substituting the latest LTS version, to install node.js |
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| At this point you can change into the directory where you cloned CE and `make`. `make` will install a bunch of node packages and will finish with a message similar to this: |
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| ``` |
| info: ======================================= |
| info: Listening on http://localhost:10240/ |
| info: serving static files from 'static' |
| info: git release bbf1407109d0439199f71bfdf4037fdeb0eb8393 |
| info: ======================================= |
| ``` |
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| Now you can point your favorite web browser at http://localhost:10240 and see your own personal CE in action! |
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| ## Code changes |
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| CE only required a few changes in order to run properly under WSL. Those changes are listed here: |
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| - `app.js`: |
| - `process.env.wsl` is set if CE if the string "Microsoft" in found in the output of `uname -a`. This works for all WSL distros as they all run on the base Microsoft Linux kernel. |
| - If the `-tmpDir` option is specified on the command line, both `process.env.tmpDir` and `process.env.winTmp` are set to the specified value Note that if this is specified as a non-Windows volume, Windows executables will fail to run properly. Otherwise, `process.env.winTmp` is set to the value of the Windows `%TEMP%` directory. |
| - `lib/exec.js`: Execute the compiler in the temporary directory. If the compiler's binary is located on a mounted volume (`startsWith("/mnt"`)) and CE is running under WSL, run the compiler in the `winTmp` directory. Otherwise, use the Linux temp directory. |
| - `lib/compilers/wsl-vc.js`: See also `wine-vc.js`, the Wine version of this compiler-specific file. These files provide custom behaviors for a compiler. This file does two interesting things: |
| - The `CompileCl` function translates from Linux-style directories to Windows-style directories (`/mnt/c/tmp` to `c:/tmp`) so that `CL.exe` can find its input files. |
| - The `newTempDir` function creates a temporary directory in `winTmp`. CEs creates directories under the temp directory that start with `compiler-explorer-compiler` where the compiland and compiler output lives. This is similar to the function in `lib/base-compiler.js`. |
| - `etc/config/c++.defaults.properties`: Add a configuration (`&cl19`) for MSVC compilers. This edits in here are currently wrong in two ways, but it doesn't affect the main CE instance as it uses `amazon` proprties files, and it doesn't affect anyone running a local copy of CE because CE will just fail silently when it can't find a compiler. |
| - The locations of these are hardcoded to a particular install location. See **MSVC setup** below for more information. |
| - Setting of the `%INCLUDE%` path is done with the `/I` switch. This is very clunky and will fall over when command-line limits are hit but it's the only option currently as environments aren't passed through when starting a Windows process from WSL. |
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| ## Debugging |
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| The only viable option for debugging under WSL is to use [VS Code](https://code.visualstudio.com). Because VS Code doesn't currently run natively under WSL, you have to attach to a running CE instance. The following is a `launch.json` that works for attaching to an instance of CE that was launched with the `--inspect` flag. |
| |
| ```json |
| { |
| "version": "0.2.0", |
| "configurations": [ |
| { |
| "type": "node", |
| "request": "attach", |
| "name": "Attach to Process", |
| "port": "9229", |
| "address": "localhost", |
| "protocol": "inspector", |
| "localRoot": "${workspaceRoot}", |
| "remoteRoot": "/mnt/c/src/compiler-explorer" |
| } |
| ] |
| } |
| ``` |
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| Launch CE with `make NODE_ARGS="--inspect"` to have node listen on port 9229. |
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| Because you can only attach to the process, as opposed to launching the process, you're limited to `printf` debugging for startup code. Search the code for `logger.info` to see examples of how to `printf` debug. |
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| ## MSVC setup |
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| TODO. There's no real MSVC setup at this point because there's no good way to pass the environment to an invocation of `CL.exe`. Just point the `properties` file at your compiler binary and hack on the `/I` options until something works. |
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| When I get this working in a generalized fashion, CE's config will expect that MSVC drops match the format used by the daily NuGet compiler drops at https://visualcpp.myget/org. (NuGet packages are just renamed ZIP files plus metadata so they make an easy distribution method for compiler toolset drops.) |
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| ## Putting it all together |
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| This should be enough information to get you started running CE under WSL. If there's information that you wish you would have had, please submit a PR to document. If there's information you're lacking to get running, please enter an Issue on the CE repo or contact me directly. |