Adding a new language

If you want to add a new language to the site, you should follow this steps:

  • Add the new language to the exported languages variable in lib/languages.js:

    • The syntax is as follows:
    'language-key': {
      name: YOUR_LANGUAGE_DISPLAY_NAME,
      monaco: MONACO_MODE_ID,
      extensions: ARRAY_OF_FILE_EXTENSIONS_OF_YOUR_LANGUAGE,
      alias: [], // Leave empty unless needed,
      logoUrl: PATH_TO_LOGO,
      logoUrlDark: PATH_TO_DARK_LOGO, // Optional if not needed
    }
    
    • If the language is supported by Monaco Editor (You can find the list here), you should add it to the list of languages inside the MonacoEditorWebpackPlugin config in webpack.config.js
    • If not, you should implement your own language mode; see static/modes/asm-mode.js as an example. Don't forget to require your mode file in static/modes/_all.ts, in alphabetical order
    • language-key is how your language will be referred internally by the code. In the rest of this document, replace {language-key} by the corresponding value in the real files.
    • Add a logo file to the views/resources/logos/ folder and add its path to the logoUrl{Dark} key(s) in the language object
  • Add a lib/compilers/{language-key}.js file using the template below:

    import {BaseCompiler} from '../base-compiler';
    
    export class LanguageCompiler extends BaseCompiler {
      static get key() {
        return 'language';
      }
    }
    
    • The value returned by key above corresponds to the compilerType value in etc/config/{language-key}.defaults.properties (Explained below). This is usually {language-key}, but you can use whatever fits best
    • Override the OptionsForFilter method from the base class
    • Comment out the line saying fs.remove(result.dirPath); in base-compiler.js, so the latest CE compile attempt remains on disk for you to review
      • Remember to undo this change before opening a PR!
    • For reference, the basic behaviour of BaseCompiler is:
      • make a random temporary folder
      • save example.extension to the new folder, the full path to this is the inputFilename
      • the outputFilename is determined by the getOutputFilename() method
      • execute the compiler.exe with the arguments from OptionsForFilter() and adding inputFilename
      • be aware that the language class is only instanced once, so storing state is not possible
    • If the compiler has problems with the defaults, you will have to override the runCompiler() method too. When overriding it, here are some ideas
      • set execOptions.customCwd parameter if the working directory needs to be somewhere else
      • set execOptions.env parameter if the compiler requires special environment variables
      • manipulate options, but make sure the user can still add their own arguments in CE
  • Add your LanguageCompiler to lib/compilers/_all.js, in alphabetical order

  • Add a etc/config/{language-key}.local.properties file:

    • The syntax for its basic contents is documented in AddingACompiler.md
    • This file is ignored by Git, so that you can test the config locally
    • You should add 1 compiler for the language you want to test
    • Test the command line options of the language compilers outside CE
  • Add a new file etc/config/{language-key}.defaults.properties. This is where a default configuration will live.

    • Usually, this loads default compilers from their usual paths on a normal installation (Check etc/config/c++.defaults.properties for an example)
  • Of important note, for both files, is to properly define compilerType property in the newly added compilers. This should equal the value returned by your LanguageCompiler.key function

  • Running make dev EXTRA_ARGS="--debug --language {language-key}" to tell CE to only load your new language

  • You can check http://127.0.0.1:10240/api/compilers to be sure your language and compilers are there

  • Make an installer in the infra repository

  • Add your language files ({language-key}.*.properties and lib/compilers/{language-key}.js) to the list in .github/labeler.yml